PokéLit news and changelog
Official posts
The eleven posts on pokelit.0d4y.cc/news/ run from 8 Oct 2026 to 14 Oct 2026. One of them mentions 127 achievements. The achievements page now says 141, so I treat 127 as the figure on that day, not the current count. I am not spinning each short post into its own article. A single-sentence announcement repeated across eleven URLs would be the same page eleven times.
In-game changelog
The table below is every changelog line shipped in the public game text, newest first. A 3 Nov 2026 line says the installed iPhone home-screen app could open a stale page and now reloads itself. Another line that day adds health bars for the other bosses, chat in the trade window, and a note about playing a legendary on mobile. A 22 Oct 2026 line is the one the items page cites for Kecleon’s shop from Hoenn onward. A 12 Oct 2026 line is the rift timing of at least every 2.5 minutes.
Status on these rows is “1 source”, the public game text. When a line is not in English, the language tag stays on the row.
Official announcements — 1 publisher
Brief editorial summaries, checked 4 Nov 2026. These are historical announcements; current totals appear on the database pages.
| Date | Topic | Summary | Source status |
|---|---|---|---|
| 2026-10-14 | Custom mobile controls | Touch buttons can be repositioned in Settings. | 1 publisher · official announcement |
| 2026-10-14 | Official host and licensing | The developer identifies its host and adopts noncommercial licensing. | 1 publisher · official announcement |
| 2026-10-14 | Linked account recovery | Linking Gmail provides another account recovery route. | 1 publisher · official announcement |
| 2026-10-13 | Arceus endgame encounter | An escalating encounter follows the thirty-minute mark. | 1 publisher · official announcement |
| 2026-10-12 | Long-run fixes | Rift scheduling, healing and mobile behavior receive changes. | 1 publisher · official announcement |
| 2026-10-11 | Bond combinations | Rift victories unlock combinations that free move slots. | 1 publisher · official announcement |
| 2026-10-10 | Combat expansion | Boss patterns, move varieties and events are expanded. | 1 publisher · official announcement |
| 2026-10-09 | Phone support | Touch controls, language options and installation are announced. | 1 publisher · official announcement |
| 2026-10-08 | Progression systems | Missions and achievements arrive; the historical count is 127. | 1 publisher · official announcement |
| 2026-10-08 | Rifts and conditions | Legendary arenas and weather add variety to runs. | 1 publisher · official announcement |
| 2026-10-08 | Multiplayer rankings | Four-player sessions and time-based ranking periods are announced. | 1 publisher · official announcement |
Public changelog entries
Language
627 rows
| 2026-11-03 | The installed app on iPhone | es | En la app instalada en la pantalla de inicio (iPhone sobre todo), a veces la página antigua se abría con el código nuevo: menús unos encima de otros, toques que no respondían y al final la pantalla en blanco. Ahora el juego lo detecta al arrancar y se recarga con la versión completa; reinstalar la app ya no hace falta. | 1 source |
| 2026-11-03 | Health bars for the other bosses | en | In Arceus’s Judgment (and whenever more than one boss is up), the bosses the big HUD bar is not following carry their own compact bar over their head, with the name and the health left: you can see which one you are chipping down (suggestion #0240). | 1 source |
| 2026-11-03 | Chat in the trade window | en | The trade window has its own chat with the other player: type or use a quick phrase without closing it. | 1 source |
| 2026-11-03 | Jugar con un legendario en el móvil | en | On phones, with a legendary as partner (Zapdos, Articuno…), its ability box in the menu pushed the Play button off the screen. The ability is now a small tag next to the types; its description stays in the Pokédex and in Upgrades. | 1 source |
| 2026-11-03 | Ricarica della pagina su iPhone | en | On iPhone, dragging down over the level-up cards (the finger still moving from the joystick) made Safari refresh the page mid-run. That gesture no longer moves the page (bug #0191). | 1 source |
| 2026-11-03 | Titan warnings and beams | en | In the Titan arenas the throne’s floor covered the attack warnings (the orbs, the meteors, the beams): they are now drawn above it and show (bug #0188). | 1 source |
| 2026-11-03 | Titan warnings and beams | en | Beams (Psybeam, Hyper Beam…) ignored the opacity of your moves and your teammates’: all or nothing. The 80, 40 and 5 % settings now apply to them too. | 1 source |
| 2026-11-03 | Joystick that stayed stuck | en | On iPad and iPhone the joystick sometimes stayed on screen and the Pokémon kept running that way (the browser never said the finger had lifted). It now lets go as soon as the finger is gone (bug #0174). | 1 source |
| 2026-11-03 | Co-op arenas after being away | en | A teammate away (tab in the background) when the group entered a Titan rift could be left out, or stuck in an empty arena for the rest of the run. The game now falls back in step with the host within seconds: it joins the arena it missed, or leaves the one that is over (bug #0198). | 1 source |
| 2026-11-03 | A notice when the thief falls | en | Defeating Meowth or Gholdengo now shows a notice with what they dropped (coins or the ×10 ticket): late in a run the magnet picked it up before you could see it (suggestion #0202). | 1 source |
| 2026-11-03 | Encerrados y rescates en las grietas | es | A veces el mapa cerraba un cuadrado de rocas sin salida y los Pokémon de dentro se quedaban atrapados para siempre. Ahora, tras unos segundos chocando sin acercarse, atraviesan las rocas hasta pisar terreno libre (bug #0208). | 1 source |
| 2026-11-03 | Encerrados y rescates en las grietas | en | The lost Pokémon following you was left behind on entering a rift (it vanished, HP bar and all). It now comes into the arena with you and back to the map, and its patience does not run out while you fight there. | 1 source |
| 2026-11-03 | Transferir IV cuesta menos | en | Moving IV points from one Pokémon to another costs 2,000 PokéCoins a point (10,000 before). Bringing everything to your favourite Pokémon, milestones included, is within reach now. | 1 source |
| 2026-11-03 | Hitos de IV | en | The Pokémon on top of the IV pyramid unlocks milestones with its total points: 150 / 350 / 700 / 1,200 / 2,000 points give +4% / +8% / +13% / +19% / +25% to all its IVs but Range and Area. Only it: a Pokémon playing from its slots uses its points, without the extra. A bar in the IV panel. | 1 source |
| 2026-11-03 | New IV: Luck | en | IV gems can now roll Luck: every point gives +0.2% chance that a finished run’s rewards (coins and tickets) are paid twice. Capped at 10%, or 15% if you own that Pokémon’s shiny. The run summary says whether it hit. | 1 source |
| 2026-11-03 | A free pick every 100 pulls | en | Every 100 pulls you choose a Rare Pokémon, every 200 an Epic one and every 500 a Legendary one, from any region. In the gacha, Status tab. Already owned: you get a copy for the PC box. | 1 source |
| 2026-11-03 | Chests in Potato mode | en | Chests glow gold in Potato mode too: a flat halo, no particles, so they catch the eye from afar. | 1 source |
| 2026-11-02 | Mind Singularity in co-op | en | Shiny Mewtwo’s black hole pulled nobody when playing with friends: it only worked solo. The host now drags the foes into any teammate’s hole, at the same spot the caster sees. Same for the vortex and the tornado. | 1 source |
| 2026-11-02 | Ticket counters in rifts | en | The gem and ticket counters vanished on entering a rift (the longer biome name pushed them out of the pill). The name is shortened now, big numbers are abbreviated and, when room runs out, gems and tickets move to a second line: they never vanish. | 1 source |
| 2026-11-02 | New level-up cards | en | The level-up cards are redone: a frame in the move’s colour, a medallion with the icon, light and particles. The move previews no longer stretch and are sharp on phones. | 1 source |
| 2026-11-02 | Gemas y tickets en la partida | es | La píldora de la región, junto a los derrotados y las monedas, muestra también las gemas de IV y los tickets (×1 y ×10) conseguidos en esta partida, en cuanto hay alguno. | 1 source |
| 2026-11-02 | Ranks in the Hall of Fame | en | New records in Leaderboard › Hall of Fame › Ranks: the first to reach rank 10, 25, 50 and 100 with any Pokémon, and with a legendary. Granted when you rank up in the PC. | 1 source |
| 2026-11-02 | Sound on phones | en | On some Android phones the sound turned into static or went silent during a run. On touch screens the audio now runs in a light mode: a bigger buffer, no reverb and fewer sounds at once; and when the system suspends it, it resumes by itself within a couple of seconds. | 1 source |
| 2026-11-02 | Reordering the auto lists | en | In Auto level and Auto item your list now shows at the top as numbered chips: ‹ › move an entry one step and ✕ takes it out, no need to redo the whole list. | 1 source |
| 2026-11-02 | Demonic Trapinch’s pit | es | El Foso de Hormiga León arrastraba a los enemigos hasta encima de Trapinch, inmóvil en el fondo, y te mordían a ti. Ahora resbalan hasta el borde del embudo, donde las mandíbulas los alcanzan, y mientras están en el foso no pueden morderte. El foso dura 3 s (antes 4). | 1 source |
| 2026-11-02 | Auto item, and Auto level from the start | en | Upgrades › “Auto item”: a priority list of held items, like Auto level. In a run, an item you find is equipped only if it ranks above the one you hold; the others are skipped with no question. Kecleon’s shop still asks. | 1 source |
| 2026-11-02 | Auto item, and Auto level from the start | en | Settings › Game › “Auto level on from the start”: every run begins with the AUTO chip already on, no need to press it each time. | 1 source |
| 2026-11-02 | Playing in the background | en | Settings › Game › “Keep playing in the background”: a solo run goes on while you are in another tab (YouTube, say), with no pause; sounds and alerts still play. Enemies keep hitting you and level-up cards wait for you, so it pairs well with “Quick level-ups”. A muted tab is slowed down by the browser. | 1 source |
| 2026-11-02 | Change your password | es | En Ajustes › Cuenta puedes cambiar la contraseña de tu cuenta de nombre y contraseña: escribe la actual y la nueva. Las cuentas de Google no tienen contraseña en el juego. | 1 source |
| 2026-11-02 | Volumen aparte para los avisos | en | New “Alerts” slider in Settings › Sound and in the pause menu: the sound of a rift or Titan portal opening and the Judgment’s have their own volume and play even with the effects at zero. You can play in silence and still hear a rift appear. | 1 source |
| 2026-11-02 | The health bar under your Pokémon | en | The health bar under your Pokémon’s feet is now drawn on the same layer as the Pokémon, above your moves, projectiles and effects: it used to vanish under them. | 1 source |
| 2026-11-02 | “Flip all” always in view | en | In ×100 pulls the “Flip all” button was nearly invisible over the cards and seemed lost while scrolling. It is now a dark plate with a gold rim pinned to the bottom edge, like “Continue”, and the last row of cards leaves room under it. | 1 source |
| 2026-11-02 | The experience bar on iPad | es | En iPad (y en la app instalada en cualquier móvil) la barra de experiencia del borde superior quedaba tapada por la barra de estado. Ahora se dibuja justo debajo, y es un poco más gruesa en tablets y PC. | 1 source |
| 2026-11-01 | Objetos equipables, revisados | es | Dos objetos nuevos en cofres, jefes y en la tienda de Kecleon: Roca del Rey (cada golpe tiene un 5% de probabilidad de aturdir al enemigo 0,6 s, no a los jefes) y Globo Helio (+10% de velocidad y flotas sobre árboles, rocas y obstáculos, no sobre los muros). | 1 source |
| 2026-11-01 | Objetos equipables, revisados | en | Leftovers: 1% HP a second, and 3% while you have not been hit for 4 s. Focus Sash: every 45 s (60 before), and when it fires 2.5 s of invulnerability, a shockwave that throws foes back, a banner and a sound; its recharge shows as a ring on the item slot. Choice Scarf: +20% speed, −10% cooldown and locked chests open twice as fast. Choice Band: +50% damage, +20% cooldown. Assault Vest: +10% reduction, +15% max HP and the defense cap rises to 90%. Shell Bell: 3% of damage dealt, up to 1.5% of max HP a second. Rocky Helmet: foes that touch you lose 3% of their max HP (bosses 0.5%) and are thrown back; you take 15% less contact damage. Lucky Egg: +40% experience. Every description now states the exact numbers. | 1 source |
| 2026-11-01 | Objetos equipables, revisados | es | Las tarjetas de objeto (elección y tienda de Kecleon) tienen el icono más grande sobre un disco dorado y los números en color: verde lo que ganas, rojo lo que pagas. | 1 source |
| 2026-11-01 | New chests | en | The map chests are redone: the locked chest is a big dark-wood coffer with gold straps, iron corners, a chain and a padlock with a pulsing gem; it has a gold halo on the ground, a pillar of light, a ring and rising sparks, and while it opens it rattles behind a thick progress ring, then bursts into a column of sparks. The small chest has a new design with a ruby clasp and its own halo. When the nearest locked chest is off screen, a gold arrow with the distance leads you to it. | 1 source |
| 2026-11-01 | The Titan’s safe circle | en | — | 1 source |
| 2026-11-01 | Los Pokémon con Mega suben a Épicos | en | Seventeen Pokémon with a Mega Evolution that came out of the gacha as Rare are now Epic: Pidgeot, Skarmory, Medicham, Manectric, Sharpedo, Camerupt, Altaria, Absol, Glalie, Staraptor, Lopunny, Froslass, Scolipede, Scrafty, Dragalge, Drampa and Scovillain. The ones you already own are untouched. | 1 source |
| 2026-11-01 | The Titans’ loot | en | Beating a Titan now pays 5 ×10 tickets, 10 IV gems and 20,000 coins (before: 1 ×10 ticket, 3 gems and a handful of coins). Once per run. | 1 source |
| 2026-11-01 | Auto level on phones | en | — | 1 source |
| 2026-11-01 | A clear screen on phones | es | En el móvil, el HUD de la partida muestra solo lo esencial: el panel de estadísticas y las etiquetas de pasivas quedan ocultos, la píldora de la región se desvanece a los pocos segundos y el medidor de daño empieza plegado. Nueva sección Ajustes → Gráficos → Pantalla: tamaño del HUD y cada elemento en Auto, Sí o No. El retrato de tu Pokémon sigue plegando todo el HUD en una burbuja. | 1 source |
| 2026-11-01 | Los Titanes, pulidos | en | The Titans have their own cinematic: the descent to the throne through gold rings, the three rings lighting up, the roar and the band with the title and the three phases. Round the throne, each Titan’s sky (stars, storm, snow, embers, prisms…), pillars of light on the rim and a floor that changes colour with the phase. Cinema bars on phase changes and the enrage, a breathing Titan, new sounds (roar and timpani), and the win card shows the fight’s time and your personal best. | 1 source |
| 2026-11-01 | Rayquaza invulnerabile | en | The Titan Rayquaza (and any Titan that dives from the sky) stayed immune after its first dive: it could not be beaten. It is vulnerable again as soon as it lands. | 1 source |
| 2026-11-01 | Upgrades of your partner | en | The Upgrades screen now always opens on the Pokémon you have equipped, not on the last one you looked at. From the Pokédex it still opens on the Pokémon you are looking at. | 1 source |
| 2026-11-01 | Leaving a rift | en | In the pause menu, inside a rift or the Titan Rift, there is a button to leave: you are back on the map with no reward, as if you had lost, instead of being locked in with a legendary you cannot beat. In a group the host decides. Suggestion #0125. | 1 source |
| 2026-11-01 | Stuck between obstacles | en | A Pokémon that ended up in a gap between crystals, rocks or walls smaller than its body (after a dash, a push or a very fast step) stayed trapped for good. It now moves out by itself to the nearest free spot. Bug #0128. | 1 source |
| 2026-11-01 | Tiradas en la tarjeta | en | Every trainer’s public card now shows how many gacha pulls they have made (Collection section), and so does the card comparison. Suggestion #0130. | 1 source |
| 2026-11-01 | Device clock and the save | en | If one of your devices has its clock running ahead, its copy of the save always won when merged with the other one: the second move, the bans and the auto-level list went back after every run. The save is now stamped with the server’s time and a stamp from the future no longer wins. Bug #0095. | 1 source |
| 2026-11-01 | Runs the server never saw start | en | If the connection failed right as a run began, the server never registered it and paid nothing at the end, even once the connection was back. The start is now tried again during the run (every 3 minutes) and the part the server did measure is paid. Bug #0113. | 1 source |
| 2026-11-01 | Mission countdown | en | The time left before the daily and weekly missions renew followed your browser’s midnight: outside Europe it showed hours when they had already renewed. It now counts to midnight in Madrid (and Monday 00:00 in Madrid), as the server does. Bug #0117. | 1 source |
| 2026-11-01 | Teammate arrows in view | en | In co-op, the arrows with the name and distance of your off-screen teammates are no longer hidden under the damage meter or your Pokémon’s panel: they are drawn over everything and kept out of the panels, like the other map markers. | 1 source |
| 2026-11-01 | Shiny con aspecto normal | en | In the menu, next to Normal / Shiny / Demonic, there is a fourth choice: «Shiny, normal look». You play with the Pokémon's normal sprite and keep its shiny moves (in the Plaza and in co-op too). Suggestion #0115. | 1 source |
| 2026-11-01 | Pulls that never arrived | en | If the connection dropped right after tapping a pull, the pull was made and charged but you never saw its cards and it was missing from the history. The pull now retries by itself and, if the connection is still down, it is kept and shown with its cards the next time you open the gacha: it is never charged twice. Bug #0126. | 1 source |
| 2026-11-01 | The tickets open the gacha | es | Al tocar los tickets de la barra superior se abre el gacha, como tu nombre abre tu perfil. Sugerencia #0122. | 1 source |
| 2026-11-01 | Saltar las animaciones de las tiradas | en | A «Skip animation» switch under the gacha’s pull buttons (and in Settings): the Poké Ball scene skips itself on every pull, no need to press Skip each time. Suggestion #0118. | 1 source |
| 2026-11-01 | Tougher Titans | en | Titans have far more health: never under 50 million (×4), scaling with the region and the group. | 1 source |
| 2026-10-31 | The Titan Rifts | en | From minute 15, in a few runs, a TITAN RIFT opens: a huge portal that takes you (the whole group) to the arena of the region’s Titan, a giant with a mountain of health and three phases with their own mechanics (beams, rains, clones, gravity, a nova with a safe circle). A giant health bar with the phases, the number and hints. Beat it for a ×10 ticket, 3 IV gems and coins; fall, or let it enrage, and you are back on the map with no reward. The first Titan of each region goes to the Hall of Fame; all 9, the Titan Slayer title. | 1 source |
| 2026-10-31 | Indicadores del mapa | en | The arrows to rifts, shinies, bosses, teammates, gems and the shop are drawn over everything, keep out of the corner panels and are bigger, on a dark plate. Setting «Big map markers»: 50% larger and flashing. | 1 source |
| 2026-10-31 | Population data and masteries | en | Pokédex → Builds tab (also from the PC Box): per region, the 10 best runs with that Pokémon, the most used moves and the most common sets. | 1 source |
| 2026-10-31 | Population data and masteries | en | Masteries: reach Arceus’s Judgment with a Pokémon in 3 regions and you earn the title «<Pokémon> Trainer» (+5 tickets); in all 9, «<Pokémon> Champion» (+1 ×10 ticket). | 1 source |
| 2026-10-31 | Cleaner sound | en | Sounds and music no longer glitch during gacha pulls (above all ×100 with «Flip all»). | 1 source |
| 2026-10-31 | Banners Mega a medianoche | en | The Mega banners now change every Sunday at 00:00 (Italian time), the next one tonight. | 1 source |
| 2026-10-31 | Shiny en la Pokédex | en | New ✨ button in the Pokédex and the PC Box: shows the shiny sprite of every shiny you own. | 1 source |
| 2026-10-31 | More Pass Points | en | Pass Points: 20 per minute of a run (up to 2,000 a day), 200 per daily mission, 800 per weekly mission, 500 for the first Judgment of the day. | 1 source |
| 2026-10-31 | PC: confirmación | en | «Rank up all» and «Max rank» now ask for confirmation. | 1 source |
| 2026-10-31 | Halloween: looks nuevos | en | In the Halloween shop: Witch Hat, Pumpkin Head, Vampire Cloak, two colours, the Will-o’-Wisps aura, the Haunting pose, the Bat Trail for your Pokémon and the Pumpkin King title (+10% tickets from runs). | 1 source |
| 2026-10-31 | Halloween: looks nuevos | en | Plaza trainers have their dark outline back. | 1 source |
| 2026-10-31 | Halloween: new screen | en | New Halloween event screen, with your event stats and «Claim all». Two new missions (500 pumpkins, 15 golden pumpkins) and rebalanced shop prices. | 1 source |
| 2026-10-31 | Evento de Halloween | en | Until 7 November pumpkins appear in every run: they give candy 🍬 (golden ones, 5). Halloween missions and a shop with stickers, a title, a frame, a name colour and a profile banner. Button in the menu, under the pass. | 1 source |
| 2026-10-30 | IVs on the new moves | es | Los IV de Alcance y Área ahora también agrandan los movimientos nuevos de la beta. | 1 source |
| 2026-10-30 | Global chat in the Plaza | en | A “Global” button in the Plaza: the global chat (and Trades, Club and messages) without leaving the Plaza. | 1 source |
| 2026-10-30 | New moves (beta) | en | The beta’s new moves now break chests, rocks and grass like the others. | 1 source |
| 2026-10-30 | Sin invitados | en | You now need a (free) account to play: guest play is gone. Your progress is always saved in the cloud. | 1 source |
| 2026-10-30 | Discord in the game | en | Discord button in the menu: server invite and account linking. With your account linked, the ⭐ Supporter role is given automatically. | 1 source |
| 2026-10-30 | New moves: Supporter beta | en | 203 official moves remade with their own effects, in beta for Supporters: Settings → Graphics → Moves → New moves (beta). They come to everyone once they are all done. | 1 source |
| 2026-10-30 | Pokémon grandes | en | Big Pokémon (Gyarados, Rayquaza, Groudon…) now have at most Charizard’s hitbox: they take fewer hits and no longer get stuck between rocks and pillars. | 1 source |
| 2026-10-30 | Lock your item | en | When you find an item you can lock the one you hold (key 3): for the rest of the run the others stay on the ground, no question. | 1 source |
| 2026-10-30 | Pantallas verticales | en | On portrait monitors and narrow windows, wild Pokémon no longer circle at the edge without coming closer. | 1 source |
| 2026-10-29 | Less flashing on hits | en | With “Less shaking and flashing”, hit foes no longer turn all white: just a light veil. | 1 source |
| 2026-10-29 | Weather messages | en | The weather message no longer repeats when a move renews the same weather. In Settings you can turn it off completely; the small weather chip stays. | 1 source |
| 2026-10-29 | Double hits fixed | es | Cerca del punto de partida de la partida, algunos ataques golpeaban dos veces al mismo enemigo. Ahora golpean una sola vez. | 1 source |
| 2026-10-29 | Search by move | en | In the Pokédex, next to the search, choose Name or Move: with Move you see every Pokémon that has that move (among its own or its shiny ones), with the move on its card and lit in its page. | 1 source |
| 2026-10-29 | Choose your first move | en | In Upgrades → First move you choose which of its own moves each run starts with. It is free; Automatic keeps the usual one. | 1 source |
| 2026-10-28 | Una MT por Pokémon | en | Each Pokémon can hold a single TM. Anyone who had more keeps the first one and gets a refund of the others in their inbox, at the price they paid. | 1 source |
| 2026-10-28 | Shiny TMs of any type | es | Una MT shiny ya se puede enseñar también a un Pokémon que no comparte ningún tipo con los shinies que conocen el movimiento: cuesta 500.000 monedas. Con un tipo en común sigue costando 50.000. | 1 source |
| 2026-10-28 | Pirámide de IV | en | In the IV screen, a pyramid: a main Pokémon on top and up to six slots below it. The Pokémon in the slots play with the main’s IV points, and the gems they find grow them. Each slot costs 100,000 coins; taking a Pokémon out of a slot, or changing the main, costs the same. Putting a Pokémon into an empty slot is free. | 1 source |
| 2026-10-28 | A warning when changing a TM | en | When you replace a Pokémon’s TM with another, the game warns you that the old one is lost and that you pay again, and asks you to confirm. | 1 source |
| 2026-10-28 | Arceus with its own music | en | Arceus’s Judgment sounds different in every region: Kanto keeps its theme and the other eight get one of their own, composed for the game. | 1 source |
| 2026-10-28 | MT shiny por tipo | en | A shiny TM only goes to a Pokémon that shares a type with the shiny that knows the move. | 1 source |
| 2026-10-28 | TMs of your Pokémon | en | TMs only teach moves of Pokémon you already own (shiny moves: of shinies you own): the rest no longer show up in the list. TMs bought that didn’t meet the rule were removed and their 50,000 coins refunded to the inbox. | 1 source |
| 2026-10-28 | Códigos en Discord | en | On our Discord, the #codes channel keeps every code we give away, with its reward, the uses left and the date it expires. Redeem them in Settings › Promo code. | 1 source |
| 2026-10-28 | Balanced gardens | en | Mega Gardevoir’s Moon Garden now heals 6% of your max HP a second while you stand inside, and shiny Mega Diancie’s Jewel Bloom 8% (20% and 24% until now). | 1 source |
| 2026-10-28 | Sounds your way | en | In Settings → Sound you can mute the legendaries’ cries in the rifts and Arceus’s toll in the menu, each on its own. | 1 source |
| 2026-10-28 | Each region, its own music | en | Every region now has its own run soundtrack, composed for the game: Kanto keeps the familiar one; Johto, Hoenn, Sinnoh, Unova, Kalos, Alola, Galar, Paldea and the Hall of Origin get a theme of their own, with its cave and volcano versions. | 1 source |
| 2026-10-28 | Hits you notice | en | When you take damage, a red glow at the screen edges (stronger for big hits) and a deeper sound for heavy hits. It can be turned off in Settings → Graphics → Hit flash. | 1 source |
| 2026-10-28 | Hits you notice | en | With the panel collapsed, the weather stays in view: under the Mega and Auto chips, next to the bubble. | 1 source |
| 2026-10-28 | Healing in numbers | en | Every healing move now says how much: life steal (5% of its damage, at most 1.2% of your max HP a second), Leech Seed, the shiny and Mega gardens, and Recover’s family. The pause screen shows it in HP for your moves. | 1 source |
| 2026-10-28 | Healing in numbers | en | Shell Bell says how much it heals: 2.5% of the damage you deal, up to 2.5 HP a second. | 1 source |
| 2026-10-28 | Healing in numbers | en | Recover, Roost, Rest, Moonlight, Wish, Soft-Boiled, Slack Off and Life Dew now heal as their description says: they didn’t. | 1 source |
| 2026-10-28 | Healing in numbers | en | Mega Gardevoir’s Moon Garden and shiny Mega Diancie’s Jewel Bloom at max level healed you fully every half second: they now heal twice as much, as their upgrade says. | 1 source |
| 2026-10-28 | ×100 con tickets ×10 | en | In the gacha, the ×100 pull can be paid with ten ×10 tickets too: the button appears once you have ten or more. | 1 source |
| 2026-10-28 | Each region with its own | en | Wild Pokémon are always the region’s own generation: in the strongest tier, others used to slip in. And a wild shiny is always from the region. | 1 source |
| 2026-10-28 | Optional cinematics | en | Settings → Graphics → Skip cinematics: the rift’s legendary and Arceus’s Judgment start at once, without their animations. | 1 source |
| 2026-10-28 | Trades face to face | en | Trade listings are gone from the chat: trades happen face to face in the Plaza. The Trades channel stays for talking. | 1 source |
| 2026-10-28 | Un shiny por partida | en | Sometimes a second wild shiny appeared (a rift legendary, or in co-op) that the server then refused with an error at the end of the run. No more. | 1 source |
| 2026-10-27 | Anuncios de intercambio | es | Publica anuncios en Intercambios con lo que ofreces y lo que buscas. Cada anuncio marca lo que te falta y lo que ya tienes, con filtros para encontrarlos. | 1 source |
| 2026-10-27 | Wild shinies | en | Wild shinies only appear from minute 20 of a run, one per run at most. | 1 source |
| 2026-10-27 | Trainer level | en | New trainer level: it rises as you play runs and chat, with no cap. Every 10 levels brings a new tier, from Bronze to Legend, and stars from level 100. | 1 source |
| 2026-10-27 | Polls in the chat | en | Start a poll from the chat’s ☺ button: a question and 2 to 4 answers, 10 minutes to vote, with live results. | 1 source |
| 2026-10-27 | Polls in the chat | en | In Moments, one trainer’s pulls close together now share a single card, the rarest in front. | 1 source |
| 2026-10-27 | A smoother chat | en | A line marks where you stopped reading, new messages come in with a flash, and 🔥 or ❤️ rain on messages with 5 or more. | 1 source |
| 2026-10-27 | A smoother chat | en | Separate sounds for private messages, mentions and your club (Settings → Controls), the sender’s Pokémon on the lines during a run, and what you read synced across your devices. | 1 source |
| 2026-10-27 | Momenti epici | en | New legendaries and shinies, Mega Stones, demonic forms, Arceus’s Judgment and the day’s new #1 now appear in the global chat as cards with a GG button. | 1 source |
| 2026-10-27 | Reactions and replies | en | In the chat you can react to a message with 🔥 👏 😂 ❤️ or GG and reply to it with a quote, from ⋯ or with a long press. | 1 source |
| 2026-10-27 | Chat with style | en | Each message takes the colour of your Pokémon’s type, yours sit on the right, and names show 👑 for the top 3, a demonic or shiny form and your title. | 1 source |
| 2026-10-27 | Chat with style | en | The global chat’s header shows today’s top 3 live. | 1 source |
| 2026-10-27 | Movimientos ocultos | en | With Your moves on Hidden (Settings), no effect of your moves shows anymore, not even Psybeam, Dazzling Gleam or Quick Attack. | 1 source |
| 2026-10-27 | Where your stats come from | en | In the pause, tap a stat to see where it comes from: base, stars, upgrades and IVs, this run and the active buffs. | 1 source |
| 2026-10-27 | Buffs with numbers | en | Buff moves like Agility now show their exact numbers, and in a run the stat they raise shows its value without the buff and what it adds. | 1 source |
| 2026-10-27 | Tus estadísticas | en | The Pokédex and the PC Box show each Pokémon’s real stats, base → yours, with what stars, upgrades, IVs and passives add in gold. | 1 source |
| 2026-10-27 | Tus estadísticas | en | New «Your stats» sort in the Pokédex, and the PC rank ladder shows the stats each next star gives. | 1 source |
| 2026-10-27 | IV Imán | en | New Magnet IV: +2% pickup range per point. IV gems can now give it too. | 1 source |
| 2026-10-27 | Chat al centro | en | The chat window opens in the middle of the screen. | 1 source |
| 2026-10-27 | Barra Mega | en | Each boss fills an exact share of the Mega gauge: bosses alone always fill it all the way (no more stopping at 99%). | 1 source |
| 2026-10-27 | Fifth Slot | en | New upgrade Fifth Slot (300,000 coins): with that Pokémon every run starts with 5 move slots. | 1 source |
| 2026-10-27 | Second move | en | With Repertoire you choose the second move each run starts with (Upgrades → Repertoire → Choose). | 1 source |
| 2026-10-27 | IV gems come to you | en | IV gems left on the ground for 5 seconds fly to the nearest player by themselves. | 1 source |
| 2026-10-27 | Orden de la tirada ×100 | en | In the ×100 pull the best cards come first. | 1 source |
| 2026-10-26 | Schermata del titolo | en | In some browsers the game got stuck on the title background after pressing start. | 1 source |
| 2026-10-26 | Who is online | en | The top of the chat window shows the Pokémon of every trainer online. | 1 source |
| 2026-10-26 | Steadier spectator mode | en | Watching a friend’s run no longer gets stuck on “Waiting for their game…”: it keeps working while their game is paused, in the background or reconnecting. | 1 source |
| 2026-10-26 | Avatars in their form | en | On Discord, every game message in #game-chat now shows its sender’s Pokémon as the avatar. | 1 source |
| 2026-10-26 | Avatars in their form | en | The chat shows each player’s Pokémon in the form they play it, shiny or demonic included. | 1 source |
| 2026-10-26 | Chat without pause | en | In solo runs the game no longer pauses while the chat is open. | 1 source |
| 2026-10-26 | Chat in runs | en | In runs, Enter opens the same chat window as on the home screen (in co-op, on the room channel); a solo run waits while it is open. | 1 source |
| 2026-10-26 | Chat in runs | en | With the chat closed, only the latest message shows during a run. | 1 source |
| 2026-10-26 | Favoritos en el PC | en | Mark Pokémon as favorites with the heart by their name in the PC: they always come first, whatever the sort, and have their own filter. | 1 source |
| 2026-10-26 | Multijugador | en | New Multiplayer button on the home screen, in place of the Plaza: public rooms, quick match, the Plaza, friends, clubs and live runs in one place. | 1 source |
| 2026-10-26 | Chat nuevo | en | The global chat works in runs too: press Enter to write; in co-op, Tab switches between team and Global. | 1 source |
| 2026-10-26 | Chat nuevo | en | The chat window is bigger, with the channels on the side. | 1 source |
| 2026-10-26 | Modo espectador | en | Watch your friends’ runs live from Friends or their trainer card, on their own map, with their enemies, their clock and their boss. | 1 source |
| 2026-10-26 | Portadas de perfil | en | Choose your trainer card’s banner: a region you reached or one of your Pokémon, shiny, demonic and Mega included. | 1 source |
| 2026-10-26 | Precio de las MT | en | Every TM always costs 50,000 coins, changes included. | 1 source |
| 2026-10-26 | Stickers and cards | en | Send stickers of your Pokémon in the chat and share cards of your last run, your newest Pokémon or your Megas, also at the end of each run. | 1 source |
| 2026-10-26 | Notifications | en | New notification bell in the top bar: requests, invites, Respect, mentions and club news, including what arrives while you are away. | 1 source |
| 2026-10-26 | Classifica dei club | en | Every finished run earns points for your club: climb the weekly ranking and complete three shared goals with rewards together. | 1 source |
| 2026-10-26 | Clubes | en | New clubs: found your own or join one from Friends or the chat, with its own channel and its tag next to your name. | 1 source |
| 2026-10-26 | Public rooms | en | Make your co-op room public so anyone can join it from Chat → Find a group, or jump straight into one with Quick match. | 1 source |
| 2026-10-26 | Public rooms | en | In the room each player can mark themselves as ready, and everyone sees how many are. | 1 source |
| 2026-10-26 | Live profiles | en | Trainer cards show where each player is right now, and you can give them Respect once a day. | 1 source |
| 2026-10-26 | Live profiles | en | Post your card on our Discord from your profile, and tap a name in the chat to see their card. | 1 source |
| 2026-10-26 | Amigos y mensajes | es | Mensajes privados entre amigos en la nueva pestaña Mensajes del chat, y en Amigos ves dónde está cada amigo ahora mismo. | 1 source |
| 2026-10-26 | Chat global | en | New global chat: the chat button in the top bar shows who is online and opens the Global, Find a group and Trades channels, linked with our Discord. | 1 source |
| 2026-10-26 | Device clock | en | If your device clock changes during a run, your runs are no longer left off the leaderboard. | 1 source |
| 2026-10-26 | Interfaccia più leggera | en | On slow devices the HUD takes much less work to draw, for smoother runs. | 1 source |
| 2026-10-26 | More TMs | en | Each Pokémon can learn up to 3 TMs: the 2nd opens at PC rank 3 and the 3rd at rank 6. | 1 source |
| 2026-10-26 | More TMs | en | TMs teach any move, its own types included (never demonic ones; shiny ones only with the shiny). | 1 source |
| 2026-10-26 | More TMs | en | Each TM costs 50,000 coins more than that Pokémon’s last one, changes included. | 1 source |
| 2026-10-26 | Modo patata | en | Settings → Graphics → Potato mode: everything to the minimum for slow phones and PCs, for a much lighter game. | 1 source |
| 2026-10-26 | Modo patata | en | Your moves and your teammates’ can now be hidden completely, which lightens the game on slow phones. | 1 source |
| 2026-10-26 | Performance on slower devices | en | On slower devices the run slows down far less when the FPS drop, and the game draws at a lower resolution when it can’t keep up. | 1 source |
| 2026-10-26 | Auto bond | en | New Auto bond switch, on the bond screen and in Settings → Moves: two level-10 moves bond by themselves, with no screen and no pause. | 1 source |
| 2026-10-26 | Smoother runs | en | — | 1 source |
| 2026-10-26 | Keep your item | en | Kecleon’s shop: new “Keep it for the whole run” switch. The item you buy stays equipped and the ones you find later are left behind, with no question (tap it or press 5). | 1 source |
| 2026-10-26 | Barra Mega en el Juicio | es | En cooperativo, los legendarios del Juicio de Arceus ahora cargan la barra Mega de todos los jugadores, no solo la del anfitrión. | 1 source |
| 2026-10-26 | Screens on phones | es | En el móvil las ventanas largas (Novedades, Pokédex, Ajustes, grimorio…) se desplazan con el dedo en vez de ir por páginas. | 1 source |
| 2026-10-26 | Screens on phones | en | With a controller, the D-pad scrolls the list when it reaches the end. | 1 source |
| 2026-10-26 | Screens on phones | en | Mega Evolutions, the PC Box and Kecleon’s shop no longer cut off cards and buttons on short screens. | 1 source |
| 2026-10-26 | Screens on phones | en | Whole texts in Upgrades, the grimoire and the partner choice; the level-up preview no longer runs off its card. | 1 source |
| 2026-10-26 | Screens on phones | en | On big screens, What’s new and Settings no longer run off the top; in short windows the top bar no longer covers titles and the Back button. | 1 source |
| 2026-10-26 | Screens on phones | en | Kecleon’s shop subtitle is translated, and a word on the Italian region cards is fixed. | 1 source |
| 2026-10-26 | Embestir sin moverte y Baya auto | es | Ajustes → Embestir sin moverte: los movimientos de embestida ya no te desplazan; mientras caminas golpean hacia donde apuntas. | 1 source |
| 2026-10-26 | Embestir sin moverte y Baya auto | en | At the Judgment of Arceus, the Auto Vigor switch becomes Auto Berry: every level-up heals you on the spot, no cards (tap it or press V). | 1 source |
| 2026-10-26 | Recompensas de las partidas | en | Coins, ×10 tickets and IV gems picked up in the strongest or luckiest runs are now paid in full. | 1 source |
| 2026-10-26 | Profile on phones | en | On phones, the profile’s showcase and regions are no longer cut in half between two pages. | 1 source |
| 2026-10-25 | Smoother menus | en | Menus run much more smoothly on devices like the AYN Thor and phones. | 1 source |
| 2026-10-25 | Forme demoniache: mosse shiny | en | Demonic forms now also offer the shiny moves when you own that Pokémon’s shiny. | 1 source |
| 2026-10-25 | Demonic Deoxys: form emblems | en | An emblem over demonic Deoxys’s head shows the form it is in. | 1 source |
| 2026-10-25 | Demonic Deoxys: form emblems | en | Demonic Deoxys’s passive now follows its demonic form: Attack, Defense or Speed to match, none in the Normal and Final Forms. | 1 source |
| 2026-10-25 | Demonic Deoxys: Final Form | en | In its Final Form, demonic Deoxys no longer keeps switching between Attack, Defense and Speed. | 1 source |
| 2026-10-25 | Demonic Deoxys: Final Form | en | Entering or leaving a rift, or reaching Arceus’s Judgment, no longer stacks its forms’ bonuses without end. | 1 source |
| 2026-10-25 | Demonic Deoxys: Final Form | en | In co-op, a teammate’s Final Form now shows on your screen too. | 1 source |
| 2026-10-25 | Gengar: sangrado que crece | en | The Infernal Grin’s bleed follows Gengar’s current damage: whenever it gets stronger (upgrades, IVs, the run’s cards and boosts), the bleeds already running hit harder too. | 1 source |
| 2026-10-25 | Demonic form pulls | en | Pulling a demonic form now plays its own scene. | 1 source |
| 2026-10-25 | Megapiedras en el gacha | en | Pulling a Mega Stone now plays its own Mega Evolution scene. | 1 source |
| 2026-10-25 | Demonic Deoxys: new forms | en | Demonic Deoxys changes form every 20 s: Normal (damage, speed and a bursting sphere), Attack (damage, range and area, -30% health), Defence (armor, health and regeneration, -20% speed) and Speed (speed, projectiles and pickup radius, -10% armor and damage). | 1 source |
| 2026-10-25 | Demonic Deoxys: new forms | en | At level 200 it takes its Final Form for good: every bonus with no drawbacks. Its bonuses go past the stats’ caps. | 1 source |
| 2026-10-25 | Medidor de daño en pantallas dobles | en | On dual-screen handhelds like the AYN Thor, the damage meter is on the bottom screen: tap it for the full view. | 1 source |
| 2026-10-25 | Informe de daño | en | At the end of a run: your total damage, average DPS, peak DPS and biggest hit, against your records with each Pokémon. | 1 source |
| 2026-10-25 | Informe de daño | en | The full report shows the DPS graph of the whole run and the damage of every move and status; in co-op, each player’s. | 1 source |
| 2026-10-25 | Demonic moves in co-op | en | Guests’ demonic moves now work: everyone sees them and their hits count. Before, a guest couldn’t see their own. | 1 source |
| 2026-10-25 | Demonic moves in co-op | en | Fixed the host’s lag when a guest played a demonic Gengar. | 1 source |
| 2026-10-25 | Niveles automáticos | es | Nuevo en Mejoras: Niveles auto. Para cada Pokémon eliges el orden de las cartas de nivel que prefieres. | 1 source |
| 2026-10-25 | Niveles automáticos | en | In a run, the AUTO chip (or V) picks for you in regions where you have reached the Judgment: a move evolution first, then the highest card in your list. If none comes up it uses a reroll; with none left, you choose. | 1 source |
| 2026-10-25 | Niveles automáticos | en | It switches off when the Judgment begins. With an empty list, or in new regions, it is still Auto Vigor. | 1 source |
| 2026-10-25 | Niveles automáticos | en | In a group, while you wait for the others the screen names the card taken for you (it used to say you took the heal). | 1 source |
| 2026-10-25 | Defeated foes’ attacks | en | Defeating a foe removes its shots still in flight and its ground warnings that hadn’t gone off yet. Bosses’ shots stay. | 1 source |
| 2026-10-25 | Olvidar un movimiento | en | New Settings option to never be offered to forget moves again. | 1 source |
| 2026-10-25 | Olvidar un movimiento | en | Forget-a-move screen redesigned: “Keep all moves” on top, everything in view without scrolling, and two taps to forget one. | 1 source |
| 2026-10-25 | Grimorio en teléfonos: primera página | en | On short screens (an iPhone in landscape) the Grimoire’s first page was empty and the second only showed the end of the featured form: now it fits whole on the first. | 1 source |
| 2026-10-25 | iPhone: far less memory | en | The game uses up to ten times less graphics memory on every device. | 1 source |
| 2026-10-25 | iPhone: far less memory | en | On iPhone, opening the demonic Grimoire no longer restarts the game or shows an error. | 1 source |
| 2026-10-25 | iPhone: far less memory | en | On iPhone, the black map and the invisible moves in long runs: the game no longer runs out of memory. | 1 source |
| 2026-10-25 | Judgment: back on your feet in a group | en | In a group, anyone fainted when Arceus’s Judgment begins gets back up with half their HP. | 1 source |
| 2026-10-25 | IV gems: always with their stat | en | Picking up an IV gem always shows the stat it raises, also when the server confirms it later. | 1 source |
| 2026-10-25 | IV gems: always with their stat | en | Gems no longer drop past the run’s limit: those used to be picked up and give nothing. | 1 source |
| 2026-10-25 | Life Orb rebalanced | es | Vidasfera: ya no cuesta vida en cada ataque; ahora quita un 0,5% de la vida máxima por segundo, lances lo que lances, y nunca te debilita. | 1 source |
| 2026-10-25 | Wardrobe shop | en | Over 80 new looks for your trainer: hairstyles, hats, accessories, clothes, wings and back items, and neon and metallic colours. | 1 source |
| 2026-10-25 | Wardrobe shop | en | New animated auras around your trainer: flames, thunder, orbiting stars, shadows and more. | 1 source |
| 2026-10-25 | Wardrobe shop | en | They are bought once with coins, from 1,500 to 25,000 depending on rarity, and you can try them on before paying. | 1 source |
| 2026-10-25 | Billetes de las partidas fuertes | en | Tickets picked up in the strongest runs are now paid in full, without the limit that cut them. | 1 source |
| 2026-10-25 | Leaderboard records | en | Co-op records reach the leaderboard even when the host rejoins after reloading the page. | 1 source |
| 2026-10-25 | Gengar: Infernal Grin bleed | en | Every bite of the Infernal Grin leaves a 10 s bleed that stacks without limit, and its ticks can execute too. | 1 source |
| 2026-10-25 | Gengar: Infernal Grin bleed | en | The health bar shows in dark red what the bleed will still take. | 1 source |
| 2026-10-25 | Guardarropa renovado | en | A stage with your trainer and partner: turn it, try seven poses and hold Before to compare it with your current look. | 1 source |
| 2026-10-25 | Guardarropa renovado | en | Undo, redo and reset; a die on every row and, with a mouse, options are tried on as you hover them. | 1 source |
| 2026-10-25 | Guardarropa renovado | en | Six saved outfits instead of three, and they can now be deleted. | 1 source |
| 2026-10-25 | Guardarropa renovado | en | Tabs with a live picture of each part, and pixel icons instead of emojis. | 1 source |
| 2026-10-25 | Números de daño renovados | en | Quick hits on the same Pokémon add up into one growing number, and new numbers no longer cover the others. | 1 source |
| 2026-10-25 | Números de daño renovados | en | New options in Settings → Graphics: numbers for every hit, only for key hits or none, and their size. | 1 source |
| 2026-10-25 | Números de daño renovados | en | New look: a star on crits, an arrow on super effective hits, a shield and a coin; big figures are shortened (12.3K). | 1 source |
| 2026-10-25 | Números de daño renovados | en | In co-op, your teammates’ hits look smaller and fainter, and you see their crits too. | 1 source |
| 2026-10-25 | Intercambios y menús de la Plaza renovados | en | The trade shows each trainer with their partner, the steps Choose, Lock and Confirm, and a NEW mark on what you don’t have yet. | 1 source |
| 2026-10-25 | Intercambios y menús de la Plaza renovados | en | To choose what to offer: search, filters and the rarest first; quick phrases to negotiate and a screen with what you received at the end. | 1 source |
| 2026-10-25 | Intercambios y menús de la Plaza renovados | en | Plaza menus with pixel icons; the people list has search, faces and a button to walk to them, and a player’s card has the trade as its main button. | 1 source |
| 2026-10-25 | Gacha banners redesign | en | Banners are illustrated cards with their featured Pokémon and your progress; the poster shows the collection and the time left. | 1 source |
| 2026-10-25 | Gacha banners redesign | es | Nuevo panel con cuatro pestañas: Estado (garantía, objetivo y tickets), Probabilidades, Pokémon del banner e Historial de tiradas en este dispositivo. | 1 source |
| 2026-10-25 | Gacha banners redesign | en | The banner’s target can be set from the list of its Pokémon. | 1 source |
| 2026-10-25 | Gacha banners redesign | en | Pull buttons show their cost and how many tickets are missing. | 1 source |
| 2026-10-24 | Pokédex: scheda più larga | en | The detail fills the whole right side, in two columns, with no scrolling on PC and tablet. | 1 source |
| 2026-10-24 | Pokédex: scheda più larga | en | Shiny moves are shown like the others, with their description. | 1 source |
| 2026-10-24 | Pokédex renovada | en | Pokédex redesigned as the device, with a collection summary and each region’s progress. | 1 source |
| 2026-10-24 | Pokédex renovada | en | New sorting by name, rarity, stats, PC rank or IV, and a compact view. | 1 source |
| 2026-10-24 | Pokédex renovada | en | The detail shows each stat’s percentile, the moves with their description, arrows to go from one Pokémon to the next and shortcuts to the PC Box and Upgrades. | 1 source |
| 2026-10-24 | Profilo: migliori piazzamenti | en | The profile shows your best all-time leaderboard placements in each region. | 1 source |
| 2026-10-24 | Profile: showcase and regions | en | Profile showcase: demonic forms, legendary shinies and Mega Stones. | 1 source |
| 2026-10-24 | Profile: showcase and regions | en | Region progress: unlocked regions, Judgment reached and each generation’s Pokédex. | 1 source |
| 2026-10-24 | Profile: showcase and regions | en | New card backgrounds, unlocked with the trainer rank. | 1 source |
| 2026-10-24 | Perfil: Salón de la Fama y comparación | en | The profile shows your Hall of Fame records. | 1 source |
| 2026-10-24 | Perfil: Salón de la Fama y comparación | en | New button to compare your stats with another player. | 1 source |
| 2026-10-24 | Perfil: Salón de la Fama y comparación | en | New button to save your trainer card as an image. | 1 source |
| 2026-10-24 | Perfil: Salón de la Fama y comparación | en | The rank emblem has a different material for each rank. | 1 source |
| 2026-10-24 | Executes and visibility | en | Demonic executes now trigger on the same hit that takes a foe under the threshold. | 1 source |
| 2026-10-24 | Executes and visibility | es | Las barras de vida marcan el umbral de ejecución y se vuelven rojas cuando el enemigo está por debajo. | 1 source |
| 2026-10-24 | Executes and visibility | en | Your Pokémon is now always drawn above moves, buffs and effects. | 1 source |
| 2026-10-24 | Grimorio: apertura rápida | es | El grimorio demoníaco se abre mucho más rápido. | 1 source |
| 2026-10-24 | Infernal Grin: max level | en | At max level the Infernal Grin opens a third grin. | 1 source |
| 2026-10-24 | Infernal Grin | en | Demonic Gengar’s Infernal Grin is now scarier: crooked teeth, eyes that follow the foes and living shadows. | 1 source |
| 2026-10-24 | Demonic Gengar | en | New move for Demonic Gengar, Infernal Grin: a giant grin bites the thickest pack and executes weakened foes. | 1 source |
| 2026-10-24 | Demonic Gengar | en | While Mega Evolved it can raise the Shadow Theater: total darkness and slashes that all land at once. | 1 source |
| 2026-10-24 | Grimorio: botón Atrás | en | The Back button of the demonic grimoire returns to the menu again. | 1 source |
| 2026-10-24 | Demonic grimoire | en | New Demonic Forms section in the menu: all 980 forms, who holds each one and when it awakened, with a search bar. | 1 source |
| 2026-10-24 | Demonic grimoire | en | Demonic forms: new look with wings, burning eyes and blood. | 1 source |
| 2026-10-24 | Demonic grimoire | en | Demonic executes now show a skull instead of the damage number. | 1 source |
| 2026-10-24 | Ritocchi grafici | en | Profile and IV: the rings under the Pokémon are now centred on their feet. | 1 source |
| 2026-10-24 | Profile and IV redesign | en | Profile and IV screen redesigned, with a trainer rank, a gem grade and animated effects. | 1 source |
| 2026-10-24 | Co-op leaderboard | en | Co-op runs resumed after rejoining count for the leaderboard again. | 1 source |
| 2026-10-24 | Profile | en | Revamped profile: a trainer card with your Plaza character, favorites, stats and medals, where you can also add friends and invite them. | 1 source |
| 2026-10-24 | Profile | en | Profiles update again. | 1 source |
| 2026-10-24 | Demonic Deoxys | en | In Demonic Deoxys’s Speed Form a clone of it now blinks onto the foes while Deoxys stays still. | 1 source |
| 2026-10-24 | Megaevolución en cooperativo | en | In co-op the Mega gauge now also fills for players who are not the room host. | 1 source |
| 2026-10-24 | Demonic forms | en | The demonic form now shows in the room, to teammates during a run, in the Plaza, on the leaderboard and in profile favorites. | 1 source |
| 2026-10-24 | Invitaciones | en | Inviting friends to play together works again. | 1 source |
| 2026-10-24 | Vigor automático | en | New Auto Vigor button at the top left (V key): every level-up takes Vigor with no cards, and it switches off when the Judgment begins. | 1 source |
| 2026-10-24 | Correcciones | en | Vigor taken in Mega form no longer shrinks when the Mega Evolution ends. | 1 source |
| 2026-10-24 | Correcciones | en | Leaderboard: runs are recorded again even if you had a longer record before the reset. | 1 source |
| 2026-10-24 | Pull ×100 | en | New ×100 pull in the gacha with 100 or more tickets, with an Epic guaranteed every 10. | 1 source |
| 2026-10-23 | Demonic forms | en | Every Pokémon has a demonic form that exists only once in the whole game: it can drop on any gacha pull, with a minuscule chance, and once someone claims it nobody else can ever find it. | 1 source |
| 2026-10-23 | Demonic forms | en | The demonic form has its own skin and an exclusive demonic move, different for every Pokémon, that casts itself and grows with your level. | 1 source |
| 2026-10-23 | Demonic forms | en | You pick it like the shiny, with the button next to your Pokémon: Normal, Shiny or Demonic. It only changes hands through a trade. | 1 source |
| 2026-10-23 | Demonic forms | en | Demonic move upgrades now apply their bonus correctly. | 1 source |
| 2026-10-23 | Three Mega banners | en | Every week there are three Mega banners: the rotation's one and two more drawn at random, each with its own Mega Stone. | 1 source |
| 2026-10-23 | Banners | en | The gacha banners look better: a coloured aura behind the main Pokémon, a ring under its feet, texts no longer cut on phones, and the Mega Evolutions screen always shows the normal form next to the shiny one. | 1 source |
| 2026-10-23 | Banners | en | The Back button of the Mega Evolutions screen returns to the menu. | 1 source |
| 2026-10-23 | Megaevoluciones | en | New Mega Evolutions screen from the Mega button of the home: every Mega of the game, the ones still to come blurred with their arrival date. | 1 source |
| 2026-10-23 | Megaevoluciones | en | Mega level: every extra Mega Stone of a Mega you already own raises its level, with more damage and health while Mega Evolved, a longer Mega and a faster gauge. | 1 source |
| 2026-10-23 | Megaevoluciones | en | The Mega banner keeps giving Mega Stones even when you own that Mega's, up to its max level. | 1 source |
| 2026-10-23 | Giudizio di Arceus | en | At minute 30 the clock stops: only defeating Arceus's legendaries adds time, and each one makes the next ones stronger. | 1 source |
| 2026-10-23 | Giudizio di Arceus | en | Every region has its own Judgment: Arceus wields the region's Plate, its own legendaries answer, and each arena has traps and rules of its own. | 1 source |
| 2026-10-23 | Obiettivo del banner | en | In every region banner you can pick a target Pokémon: after a number of pulls without it, it is guaranteed. | 1 source |
| 2026-10-23 | Banner Mega | en | The Mega banner is the first tab of the gacha and opens by default. | 1 source |
| 2026-10-23 | Banner Mega | en | No weekly pull limit on the Mega banner any more; Mega Stones are rarer and the guarantee comes later. | 1 source |
| 2026-10-23 | IVs | en | Two new IVs: Range and Area of every move, with no ceiling. | 1 source |
| 2026-10-23 | IVs | es | La telaraña de IV tiene un aspecto nuevo: sectores de colores, brillos y etiquetas con icono. | 1 source |
| 2026-10-23 | Megaevolución | en | Mega Evolution triggers on its own as soon as the gauge is full, and its gauge stays visible with the panel collapsed. | 1 source |
| 2026-10-23 | Nuevos Pokémon | en | Llegan 14 Pokémon más: Jellicent, Stunfisk, Aromatisse, Toucannon, Sirfetch’d, Copperajah, Dolliv, Grafaiai, Toedscool, Iron Treads, Ting-Lu, Gouging Fire, Raging Bolt y Pecharunt, con sus pasivas de legendario. | 1 source |
| 2026-10-23 | Trasferimento IV | es | El botón Atrás de la transferencia de IV vuelve a cerrar la ventana. | 1 source |
| 2026-10-22 | Megaevolución | en | New weekly Mega banner in the gacha: it can drop the Mega Stone of the week's Pokémon. This week, Gengar. | 1 source |
| 2026-10-22 | Megaevolución | en | With the Mega Stone, a Mega gauge fills in the run as you defeat foes: M (or the button) Mega Evolves your Pokémon for a while, with its form, its own passive and an exclusive move. | 1 source |
| 2026-10-22 | Megaevolución | en | New Mega button on the home screen, under your partner: it opens the banner of the week. | 1 source |
| 2026-10-22 | Megaevolución | en | The gacha has a full-screen animated backdrop that follows the chosen banner and its star Pokémon. | 1 source |
| 2026-10-22 | Megaevolución | en | On level-up, every move plays out live on its card, exactly as it works in the run; the window is translucent and fits the cards. | 1 source |
| 2026-10-22 | Megaevolución | en | The gacha Pokémon cards have a new backdrop in the colors of their types. | 1 source |
| 2026-10-22 | Megaevolución | en | The Mega banner can also drop the much rarer shiny Mega Stone: the shiny Mega form and a second, even stronger exclusive move. | 1 source |
| 2026-10-22 | IVs | en | IV transfer: move points from one Pokémon to another for PokéCoins. | 1 source |
| 2026-10-22 | IVs | es | Más gemas IV en las regiones más difíciles. | 1 source |
| 2026-10-22 | Wild shinies | en | Wild shinies no longer have a daily limit, and the run summary says if the server does not confirm one. | 1 source |
| 2026-10-22 | Giudizio di Arceus | en | Fewer legendaries at once in the arena, and their strength grows more gradually. | 1 source |
| 2026-10-22 | Kecleon's shop | en | From Hoenn on, Kecleon sells held items at the start of the run for PokéCoins (one per run). | 1 source |
| 2026-10-22 | Intercambios | en | Plaza: trade Pokémon and shinies with other players, up to 6 per side. Both confirm and the swap happens at once. | 1 source |
| 2026-10-22 | Ritocchi | en | Shiny charge and blink moves: invulnerability no longer covers the whole cooldown. | 1 source |
| 2026-10-22 | Ritocchi | en | Another player’s IV points can no longer end up in your save. | 1 source |
| 2026-10-21 | Shiny moves | en | Shiny Pokémon get 3 exclusive moves with mechanics of their own, offered on the level-up cards only when you play the shiny version. | 1 source |
| 2026-10-21 | Shiny moves | en | The Pokédex shows each Pokémon’s shiny moves; the cards mark them with a Shiny tag. | 1 source |
| 2026-10-21 | Protección | en | Protect, Wide Guard, Detect and the rest: at most 3 s of protection, never more than half of the cooldown, and after a guard the same time goes by without any. Maxed and with cooldown reduction they were permanent. | 1 source |
| 2026-10-21 | Move opacity | en | Settings > Graphics: your moves and your teammates' can be drawn at 70% or 40%, so enemy shots stand out. | 1 source |
| 2026-10-21 | Missions and achievements | en | New missions: pick up IV gems (daily and weekly), survive beyond Kanto (daily) and win rifts in a group (weekly). | 1 source |
| 2026-10-21 | Missions and achievements | en | Region achievements: reach the Judgment of Arceus in each region (title "Hero of …", a ×10 ticket) and survive 60 minutes in the Hall of Origin (title "Eternal"). | 1 source |
| 2026-10-21 | Tickets for coins | es | Gacha: compra tickets ×1 con PokéCoins, 600 cada uno, hasta 20 al día. | 1 source |
| 2026-10-21 | Perfil y señales | en | Profile: your last 10 runs (Pokémon, region, time, group and what they paid). | 1 source |
| 2026-10-21 | Perfil y señales | en | Co-op: "Here!", "Help!" and "Rift!" in the chat put a marker on everyone's map for 5 s, with the name and the distance. Quick phrases on PC too. | 1 source |
| 2026-10-21 | Tips and gems | en | A one-time tip the first time you get a bond or pick up an IV gem. | 1 source |
| 2026-10-21 | Equilibrio | en | Co-op: the team's kills, coins picked and ×1 tickets are shared: each player gets 1.5 / n (a group earns 50% more than solo, whatever its size). ×10 tickets stay whole for everyone. | 1 source |
| 2026-10-21 | Equilibrio | en | Coins paid now include the legendary's passive and the Amulet Coin, as the summary shows. | 1 source |
| 2026-10-21 | Equilibrio | en | IV gems: at most 4 + 1 every 5 minutes per run. | 1 source |
| 2026-10-21 | Co-op | en | If your game closes or reloads during a group run, coming back (within a minute) puts you back in the run with your Pokémon as it was. The host too: the run goes on for everyone. | 1 source |
| 2026-10-21 | Co-op | en | A teammate who is disconnected or whose game is frozen no longer holds up the level up, is not taken into the rift arena and does not keep the run going once everyone else has fallen. They count again as soon as they are back. | 1 source |
| 2026-10-21 | Co-op | en | Starting a run with no partner selected no longer fails. | 1 source |
| 2026-10-21 | Polish | en | Missions and achievements: the reward is claimed once the server confirms it. If it fails, it can be claimed again. | 1 source |
| 2026-10-21 | Polish | en | An IV gem left in the rift arena comes back to the map with you. | 1 source |
| 2026-10-21 | Polish | en | The run summary shows the region and the one it unlocks. | 1 source |
| 2026-10-21 | Polish | en | Settings: updated controls list, including the controller. | 1 source |
| 2026-10-21 | Polish | en | Same stat names on every screen: Attack, Cooldown, Defense. | 1 source |
| 2026-10-21 | Correcciones | en | Player names are no longer translated in Italian and Spanish. | 1 source |
| 2026-10-21 | Correcciones | en | Gacha: if the animation fails, the cards still appear and the screen can be closed. | 1 source |
| 2026-10-21 | Correcciones | en | Esc and the B button now also close the PC Box, IVs and Regions. | 1 source |
| 2026-10-21 | Correcciones | es | Pausa: los consejos de las mejoras se vuelven a cerrar al tocar fuera. | 1 source |
| 2026-10-21 | Correcciones | en | Android app: Google sign-in no longer hangs when cancelled. | 1 source |
| 2026-10-21 | Correcciones | en | IV gem: if the report fails at that moment, it is confirmed at the end of the run. | 1 source |
| 2026-10-21 | Correcciones | en | Phones and AYN Thor: larger tap targets, less memory for damage numbers, fewer heavy effects in the rift intro and the PC Box. | 1 source |
| 2026-10-21 | Correcciones | en | Boot language: English by default in the loading notices too. | 1 source |
| 2026-10-21 | Estadísticas de la partida | en | Each stat's max now shows the value your Pokémon reaches with the remaining cards. | 1 source |
| 2026-10-21 | Caja PC: rango máximo | en | PC Box: new «Max rank» button to raise every affordable rank at once. | 1 source |
| 2026-10-21 | Caja PC: rango máximo | en | PC Box: rank buttons no longer go off-screen on phones. | 1 source |
| 2026-10-20 | Sala de cooperativo: nuevo diseño | en | Co-op room: region banner with a team overview, and the selected region as background. | 1 source |
| 2026-10-20 | Sala de cooperativo: nuevo diseño | en | Sounds when players join or leave, and an animated start button when the team is ready. | 1 source |
| 2026-10-20 | Sala de cooperativo: nuevo diseño | en | Team intro at the start of a co-op run. | 1 source |
| 2026-10-20 | Co-op: relay server and player cards | en | Co-op now uses a relay server when a direct connection is not possible. | 1 source |
| 2026-10-20 | Co-op: relay server and player cards | en | New player cards in the room: Pokémon, types, rarity, base stats, star rank, IVs, upgrades, records and connection status. | 1 source |
| 2026-10-20 | Sala de cooperativo | en | Fixed the room layout on phones and AYN Thor. | 1 source |
| 2026-10-20 | Veneno | en | Poison: 0.9% max health per stack every 0.6 s (was 0.6%), bosses 0.25% (was 0.15%), duration 5 s (was 4 s). Damage is now shown in purple. | 1 source |
| 2026-10-20 | Gemas IV en cooperativo | en | Co-op: IV gems are now shared with the whole team. | 1 source |
| 2026-10-20 | Gemas IV en cooperativo | en | AYN Thor and phones: entering a rift no longer freezes the game. | 1 source |
| 2026-10-20 | Damage reduction | en | Damage reduction from all sources now stacks multiplicatively. No limit on Armor cards. Total cap: 85%. | 1 source |
| 2026-10-20 | Damage reduction | en | Run stats now show each cap as a percentage instead of a card count. | 1 source |
| 2026-10-20 | Collisions | en | Fixed passing through trees, chests and walls at very high speed. | 1 source |
| 2026-10-20 | Rangos estrella | en | Health and damage per rank now depend on rarity: Common +4%, Uncommon +5%, Rare +6%, Epic +8%, Legendary +12%. | 1 source |
| 2026-10-20 | Co-op on the same network | en | Android app 1.6: fixed co-op connections between devices on the same Wi-Fi. | 1 source |
| 2026-10-20 | Co-op on the same network | en | The region chosen by the host is now shown to everyone in the room. | 1 source |
| 2026-10-20 | Co-op on the same network | en | The room now shows the reason when a connection fails. | 1 source |
| 2026-10-20 | Gacha | es | PC: la barra espaciadora gira todas las cartas. | 1 source |
| 2026-10-20 | Gacha | en | Skipping the summon no longer freezes the game. | 1 source |
| 2026-10-20 | Gacha | en | Controller: Start on the title screen no longer leaves the title over the menu. | 1 source |
| 2026-10-20 | Gacha | en | Phones and AYN Thor: card backgrounds are no longer transparent. | 1 source |
| 2026-10-20 | Controller | en | Start in a menu now returns to the home screen. | 1 source |
| 2026-10-20 | Ataques | en | Attacks and effects are fully opaque again. | 1 source |
| 2026-10-20 | Gemas IV | en | IV gem drop rate: 50% from the rift legendary (was 8%), 15% from map bosses. | 1 source |
| 2026-10-20 | Gemas IV | en | No limit on IV gems per run. | 1 source |
| 2026-10-20 | Gemas IV | en | IV gems are no longer pulled to you: walk over them to collect. | 1 source |
| 2026-10-20 | Gemas IV | en | The run summary now shows the IV gems found. | 1 source |
| 2026-10-20 | Equilibrio de regiones | en | — | 1 source |
| 2026-10-20 | AYN Thor: PC Box and IVs | en | Bottom screen: PC Box and IVs. | 1 source |
| 2026-10-20 | AYN Thor: PC Box and IVs | en | PC Box: the selected Pokémon in 3D with stats, copies, rank and upgrades. | 1 source |
| 2026-10-20 | AYN Thor: PC Box and IVs | en | IVs: the selected Pokémon in 3D with its chart and IV details. | 1 source |
| 2026-10-20 | PC Box and IVs | en | PC Box: new animations and a copy progress bar. | 1 source |
| 2026-10-20 | PC Box and IVs | en | The Plaza button shows the number of players online. | 1 source |
| 2026-10-20 | IVs | en | New IV gems: a permanent +1 to a random stat of your Pokémon. | 1 source |
| 2026-10-20 | IVs | es | Las IV no tienen límite. | 1 source |
| 2026-10-20 | Records | en | Runs paused for more than 20 minutes are now recorded on the leaderboard. | 1 source |
| 2026-10-20 | Records | en | Region records are now saved correctly. | 1 source |
| 2026-10-20 | Regiones | es | Nueva pantalla de regiones. | 1 source |
| 2026-10-20 | Regiones | en | Choose a region before each run, from Kanto to Paldea, each with its own generation of Pokémon. | 1 source |
| 2026-10-20 | Regiones | en | Reaching Arceus's Judgment unlocks the next region. Each region is harder and gives more rewards. | 1 source |
| 2026-10-20 | Regiones | en | Hall of Origin: endless mode with Pokémon from every region. | 1 source |
| 2026-10-20 | Regiones | en | One leaderboard per region. Co-op: everyone must have the region unlocked. | 1 source |
| 2026-10-20 | AYN Thor: FPS | en | The 60 FPS limit no longer turns on by itself. | 1 source |
| 2026-10-20 | Arceus | en | Arceus's Judgment: its speed no longer exceeds yours (70-90%). | 1 source |
| 2026-10-20 | Performance | es | Mejor rendimiento con muchos enemigos y efectos. | 1 source |
| 2026-10-20 | Performance | en | Resolution now lowers automatically on slower devices. | 1 source |
| 2026-10-20 | AYN Thor: frecuencia | en | App 1.5: the game runs at the screen's refresh rate (120 Hz). The 60 FPS limit can be enabled in Settings. | 1 source |
| 2026-10-20 | Tirones | en | Reduced stutters while moving around the map. | 1 source |
| 2026-10-20 | Tirones | en | Reduced stutters in combat. | 1 source |
| 2026-10-20 | Tirones | en | Lower memory usage. | 1 source |
| 2026-10-20 | 60 FPS | en | Stable 60 FPS on 90, 120 and 144 Hz screens (can be disabled in Settings). | 1 source |
| 2026-10-20 | 60 FPS | en | Automatic quality is now more stable. | 1 source |
| 2026-10-20 | 60 FPS | en | AYN Thor (app 1.4): improved dual-screen performance. | 1 source |
| 2026-10-20 | Mejoras | en | AYN Thor: Upgrades screen on the bottom screen. | 1 source |
| 2026-10-20 | Mejoras | en | Buying upgrades quickly no longer duplicates or loses levels. | 1 source |
| 2026-10-20 | Mejoras | en | Banning moves now opens in a window. | 1 source |
| 2026-10-20 | Mejoras | en | Phones and AYN Thor: all upgrades fit on one page. | 1 source |
| 2026-10-20 | Preferiti | en | Mark Pokémon as favorites with the heart: they get their own section and appear first in Upgrades. | 1 source |
| 2026-10-20 | Recompensas | en | A notice now appears when the server does not confirm a run's rewards. | 1 source |
| 2026-10-20 | AYN Thor: bottom screen in menus | en | The bottom screen now also works in menus, the gacha and the summon. | 1 source |
| 2026-10-20 | AYN Thor: bottom screen in menus | es | Upgrades: rapid taps are no longer lost. | 1 source |
| 2026-10-20 | AYN Thor: bottom screen in menus | en | Android app 1.3: the system font size no longer affects the game. | 1 source |
| 2026-10-19 | Android app, AYN Thor and controllers | en | Android app (pokelit.0d4y.cc/downloads/pokelit-android.apk): the same game as the website, always up to date. On dual-screen handhelds like the AYN Thor, the bottom screen shows a radar with foes, the boss, the rift and your team, your Pokémon, health, moves with their cooldowns, stats with their caps and a pause button; when you level up, the cards show up there and you choose them by tapping. | 1 source |
| 2026-10-19 | Android app, AYN Thor and controllers | en | Controllers: the stick or D-pad moves you; on menus and cards they move the highlight, A chooses, B goes back, Start pauses and Y rerolls the cards. Works in the app and in a PC browser (Xbox, PlayStation, Switch pads). | 1 source |
| 2026-10-19 | Android app, AYN Thor and controllers | es | En el PC con dos monitores también puedes abrir pokelit.0d4y.cc/screen2.html en otra ventana y hace de segunda pantalla. | 1 source |
| 2026-10-19 | Android app, AYN Thor and controllers | en | You can also sign in with Google in the app: the browser opens, you choose your account and you go back to the game already signed in. | 1 source |
| 2026-10-19 | Límites de las estadísticas | en | Under each run stat you can see how many cards of that upgrade you have and its cap (for example 3/8), or MAX when it's full. | 1 source |
| 2026-10-19 | Límites de las estadísticas | en | A maxed-out stat no longer shows up among the cards: not Armor either once you reach 40% with items and upgrades, nor for an evolution. | 1 source |
| 2026-10-19 | Moves back to level 5, smoother co-op and less shaking | es | Los movimientos vuelven a tener nivel máximo 5 (era 10): cada nivel trae su mejora grande y además +15 % de daño (los de apoyo, +10 % de potencia; los que no golpean, -6 % de recarga). A nivel 5 pegan un poco más que antes a nivel 10 y se maximizan (y evolucionan) con 4 cartas en vez de 9. La experiencia para subir de nivel vuelve a ser la de antes. | 1 source |
| 2026-10-19 | Moves back to level 5, smoother co-op and less shaking | en | Much less screen shake: normal attacks (lightning, electric chains, beams, rushes…) no longer shake the camera on every hit, shaking is softer and shorter, and with "Less shaking and flashing" in Settings nothing shakes at all. | 1 source |
| 2026-10-19 | Moves back to level 5, smoother co-op and less shaking | en | Co-op: enemies no longer move in jerks in long runs. Positions travel on a fast channel (a lost packet no longer holds the others back) and their speed is worked out with the host's clock. | 1 source |
| 2026-10-19 | Connecting with friends | es | Sala: la conexión con tus amigos falla mucho menos («No se puede conectar con uno de tus amigos»). El anfitrión ignoraba parte de los datos de red del amigo y en muchas redes de casa y móviles no llegaba a conectar; ahora también espera un poco más en redes lentas. | 1 source |
| 2026-10-19 | Bosses you couldn't see | en | Sometimes a boss stayed out of view forever: only its health bar showed at the top, nobody could hit it and, while it was "alive", no more rifts or events opened. Now, if nobody sees it for a few seconds, it comes back to you, and when it's off-screen a red arrow on the edge shows where it is. | 1 source |
| 2026-10-19 | Social Plaza, your own trainer and full screen on phones | en | Plaza: interactions between players. From someone's card you can high five, hug, fist bump or dance together (your trainer walks up to them and they accept with one tap) and pet their Pokémon. You can also follow a player around the Plaza. | 1 source |
| 2026-10-19 | Social Plaza, your own trainer and full screen on phones | en | Plaza: new Actions panel with 16 emotes, trainer actions (cheer, jump, spin, wave hello, play with your Pokémon), poses (dance, sit on the ground, nap) and quick chat phrases. | 1 source |
| 2026-10-19 | Social Plaza, your own trainer and full screen on phones | en | Plaza: list of the people online with your status over your head (looking for a group, up for a chat, away, new here), friends highlighted in green, a notice when a friend arrives, invites to your group and your friends' invites inside the Plaza too, unread chat messages, your name highlighted when someone mentions you and a photo of the Plaza (📸). | 1 source |
| 2026-10-19 | Social Plaza, your own trainer and full screen on phones | en | A much richer wardrobe: eye colour, face accessories (glasses, sunglasses, freckles…), 11 hairstyles, 13 hats (top hat, crown, cat ears, wizard hat…), 8 tops with a main and an accent colour, trousers, shorts or skirt, shoes and something on your back (backpack, cape, wings, satchel), with a preview of every option, your trainer turning and walking, and 3 saved outfits. | 1 source |
| 2026-10-19 | Social Plaza, your own trainer and full screen on phones | es | En el móvil todas las ventanas ocupan la pantalla entera y ya no hay que hacer scroll: las listas largas (Pokédex, ranking, novedades, ajustes, misiones…) se pasan por páginas con ‹ › o deslizando el dedo, y arriba se quedan sólo las monedas y los tickets. En el móvil el juego se pone a pantalla completa al tocar la pantalla (se puede desactivar en Ajustes). | 1 source |
| 2026-10-19 | Social Plaza, your own trainer and full screen on phones | en | Pokédex on phones: region, type and filter as drop-downs, and the Pokémon's card always on the right. Pause, end of run, room, gacha and the ×10 results redone to fit the screen. | 1 source |
| 2026-10-19 | Social Plaza, your own trainer and full screen on phones | en | Plaza on phones: all its panels (card, people, wardrobe, champions) full screen, with nothing to scroll. | 1 source |
| 2026-10-19 | Social Plaza, your own trainer and full screen on phones | en | The Pokémon following you in the Plaza no longer freezes or stutters while walking (it kept switching between walking and standing), no longer attacks on the spot when you start walking, no longer covers you when you stop (it steps beside you) and no longer walks through you when you turn around. | 1 source |
| 2026-10-19 | Social Plaza, your own trainer and full screen on phones | en | Button editor: the "Attacks" label is no longer cut off at the top. | 1 source |
| 2026-10-19 | Plaza chat on phones | en | On phones the Plaza chat no longer covers the screen or stops you from moving: the 💬 button is at the top, the open chat is a compact panel at the top left (with the text field visible even with the keyboard up) and the bottom half stays free for the joystick. When closed, new messages show briefly at the top and fade away. | 1 source |
| 2026-10-19 | English by default and gacha cards fixed | en | Gacha on phones: face-down cards no longer flicker or show the Pokémon before you flip them. | 1 source |
| 2026-10-19 | English by default and gacha cards fixed | en | The game is now written in English (the default language): no more Spanish text unless you choose it. Also fixed texts that showed up in Spanish in English and Italian (personalities, leaderboard tabs, moderation, coin breakdown) and the word order of some shiny notices in Italian. | 1 source |
| 2026-10-19 | Anti-cheat protection | en | Coins, tickets, Pokémon, shinies and upgrades are now stored and decided by our server: gacha pulls happen there and every run’s rewards are checked against the real time played. Nobody can give themselves anything with cheats, so leaderboards, trades and rewards are fair for everyone. Your progress was copied as it was: you lose nothing. | 1 source |
| 2026-10-19 | Anti-cheat protection | en | In-game anti-cheat: important values are encrypted in memory (Cheat Engine can’t find them), and speedhacks and clock-changing scripts are detected. | 1 source |
| 2026-10-19 | HUD richiudibile | en | Tap (or click) your Pokémon’s picture at the top left and the whole panel (HP, moves, item and stats) folds into a small circle with your Pokémon, its HP ring and level, so you see more of the map. Tap it again to open everything back up. Works on phone and PC and is remembered. | 1 source |
| 2026-10-19 | New: the PokéLit Plaza | en | New Hub button in the menu, above your partner: it takes you to the PokéLit Plaza, a shared square where you meet other players live (up to 20 per plaza). Everyone is their own trainer, followed by their Pokémon with its animations. | 1 source |
| 2026-10-19 | New: the PokéLit Plaza | en | Chat with speech bubbles over your head, 8 emotes, a card for every player (view profile, add friend, wave, mute, report) and a wardrobe to change skin, hairstyle, hat, shirt and trousers. | 1 source |
| 2026-10-19 | New: the PokéLit Plaza | en | In the plaza: the portal to play, the gacha machine, the news and co-op boards, benches to sit on, a wishing fountain and golden statues of the top three in the leaderboard. Move with WASD or the joystick and use things with E (or the button). | 1 source |
| 2026-10-19 | Smoother on phones | en | On phones the game stuttered after minute 7: with so many enemy types at once, almost 200 animations piled up in memory (~130 MB). Now, on phones and tablets, normal enemies use only their basic animations and memory stays around 75 (~50 MB). | 1 source |
| 2026-10-19 | Smoother on phones | en | Gacha on phones: cards no longer flicker when they appear and flip. | 1 source |
| 2026-10-19 | Confusion homes in again | en | Confusion, Psychic, Poison Sting and the other homing shots are back to how they were: they home in on the foe instead of bursting on top of it. | 1 source |
| 2026-10-18 | The rift tears open and the legendary truly roars | en | Entering a rift, the screen no longer shatters into glass: a crackling tear of light in its color opens in the middle, the world splits into two halves that part like a torn curtain, and behind it spins a dimensional vortex the legendary rises from. When it is revealed, its real cry plays. | 1 source |
| 2026-10-18 | Legendary encounter: real glass and OLED black | en | The screen shatter, remade: an impact in the center, spider-web cracks spreading from it, wedge-shaped glass shards flying toward you spinning and glinting, and glass dust. The band, the tag and the portrait star are now pure black (OLED) with neon edges in the legendary’s color. | 1 source |
| 2026-10-18 | The legendary encounter | en | New rift entrance, like a game encounter: the screen flashes, cracks and shatters into glass; in the dark, amid fog of its color, heartbeats and rumbling, the legendary’s giant silhouette rises as lightning reveals it; a flash and it appears in color with a roar that shakes everything; then its band with portrait, name and line, and the "Fight!" stamp. The music stays silent until then, when the duel theme kicks in. | 1 source |
| 2026-10-18 | Movement moves go where you want | es | Ataque Rápido, Velocidad Extrema, Vuelo, Bote, Excavar, Buceo, Envite Ígneo y demás embestidas ya no te llevan encima de los enemigos: si te estás moviendo, te lanzan de golpe hacia donde vas (para perseguir, escapar o llegar antes a una grieta) golpeando todo el camino; si estás quieto, no te mueven y es tu imagen la que se lanza contra el enemigo y vuelve. Ida y Vuelta y Voltiocambio, en vez de saltar hacia atrás, te dan un 35% de velocidad un momento. | 1 source |
| 2026-10-18 | Capped lifesteal and jumps without invulnerability | en | Absorb and Giga Drain together made you immortal: they healed up to 6 HP per hit on top of lifesteal. Now everything that steals HP (Absorb, Mega Drain, Giga Drain, Leech Seed...) shares one cap: at most 1.2% of your max HP per second. | 1 source |
| 2026-10-18 | Capped lifesteal and jumps without invulnerability | en | Jumps no longer make you invulnerable: Fly, Bounce, Dig, Dive, Phantom Force, U-turn and Volt Switch. | 1 source |
| 2026-10-18 | Movimientos de estado de verdad | en | The status moves from the games arrive, with 6 new families: powder and gas clouds (Sleep Powder, Stun Spore, Spore, Poison Powder...), stares, songs and waves (Thunder Wave, Hypnosis, Sing, Confuse Ray, Growl, Leer, Screech, Roar...), Leech Seed (seeds that drain HP and heal you), protections (Protect, Detect, Spiky Shield, Baneful Bunker, King’s Shield...), weathers (Sunny Day, Rain Dance, Sandstorm, Snowscape) and terrains (Electric, Psychic, Misty). 437 Pokémon now have one they learn in the games among their 4 moves. | 1 source |
| 2026-10-18 | Movimientos de estado de verdad | en | Melee moves also use the attacker motion from their Showdown animation: X-slashes (X-Scissor, Cross Chop...), dashes with speed trails, sneak attacks that vanish for a moment, strikes from the air; and elemental ones release the particles of their animation (flames, sparks, crystals...). | 1 source |
| 2026-10-18 | Moves with their in-game animation | es | Cada movimiento usa ahora cómo se ve en las animaciones de Pokémon Showdown: trayectoria en parábola que cae y salpica (Bomba Lodo, Bomba Huevo...), disparos que aceleran (Energibola) o que salen rápidos y frenan (Surf, Bola Sombra, Ascuas), en curva, estallidos directamente sobre los enemigos (Psíquico, Paranormal...), halos de energía, estelas con su segundo efecto, estallidos al impactar y la pantalla teñida del color de su animación en los más fuertes. Nuevas formas: bola de energía, destello, pluma, engranaje, concha, mirada, arcoíris, marca de enfado. | 1 source |
| 2026-10-18 | Items by choice and even more epic rifts | en | Items no longer equip themselves: when you pick one up you choose whether to equip it (and, if you already hold one, which to keep). | 1 source |
| 2026-10-18 | Items by choice and even more epic rifts | en | More epic rift intro: cinematic bars, light rays behind the portrait, shockwaves and lightning on the reveal, and a final "Fight!" stamp. While it plays nobody attacks: neither you nor the legendary. | 1 source |
| 2026-10-18 | Presentación de las grietas, rehecha | en | New legendary intro when entering a rift: a slanted band in its type colors, its Mystery Dungeon portrait inside a spinning star, its name slamming in letter by letter, a unique line for each of the 87 legendaries, speed lines, its giant sprite rising from the shadows and a fanfare in sync. Tap the screen or press Space to skip. | 1 source |
| 2026-10-18 | Presentación de las grietas, rehecha | en | Updates never close a run in progress anymore: the game updates when you return to the menu. | 1 source |
| 2026-10-18 | Epic rifts, stronger melee and search | en | Entering a rift now has an epic intro: the screen closes in, the legendary appears as a silhouette and is revealed with its name and types, with an orchestral fanfare. The duel has a new fast, epic theme in the style of legendary battles. | 1 source |
| 2026-10-18 | Epic rifts, stronger melee and search | en | Collection: search by name or number and filter by type (Grass, Fighting...). They search every generation. | 1 source |
| 2026-10-18 | Epic rifts, stronger melee and search | en | Stronger melee: +25% damage and +25% area (dashes +15% damage); its range upgrade is now +35%. | 1 source |
| 2026-10-18 | Epic rifts, stronger melee and search | en | Boost moves (Harden, Swords Dance, Agility...): their upgrades no longer give duration (they never expire) but more power. | 1 source |
| 2026-10-18 | Steadier co-op and smoother gacha | en | The room no longer closes mid-game: a connection drop (phone in pocket, Wi-Fi to mobile data, app in background) deleted the room and kicked everyone. Now the game waits up to 40 s for whoever dropped to come back. | 1 source |
| 2026-10-18 | Steadier co-op and smoother gacha | en | Opening tickets no longer stutters on phones: lower resolution and no blurred glows in the summon, and the menu background stops drawing meanwhile. | 1 source |
| 2026-10-18 | Steadier co-op and smoother gacha | en | Clearer level-up cards on phones: tag above the name, everything centered and all three the same height. | 1 source |
| 2026-10-18 | Looks right on every screen | en | Big screens (Full HD, ultrawide, 4K): menus, windows and the in-game panel now grow with the screen (they looked tiny on 4K). | 1 source |
| 2026-10-18 | Looks right on every screen | en | Phones in landscape: the 3 level-up cards side by side (the third went off-screen) and the pause buttons at the top. | 1 source |
| 2026-10-18 | iPhone | en | On iPhone the game looked stretched after rotating or when Safari’s bar hid: it now always fits the screen. | 1 source |
| 2026-10-18 | Boosts for everyone | en | Harden, Swords Dance, Agility (plus Aqua Ring or Dragon Dance for your type, and your Pokémon’s own boosts) show up again on cards for every Pokémon, as a regular move (they take a slot, no limit). | 1 source |
| 2026-10-18 | Boosts for everyone | en | Level-up cards are no longer almost all move upgrades: stat upgrades show up more. | 1 source |
| 2026-10-18 | Boosts for everyone | en | Each move’s description now says what it does in the game (punch in an arc, wave around you, lightning from the sky, burns, slows, heals you...). | 1 source |
| 2026-10-18 | Your build in the pause menu | en | When you pause (Esc) you see your build: moves with their level, item, passive, stats and upgrades taken. Hover (or tap) anything to see what it does, its numbers, its next upgrade and how it evolves. | 1 source |
| 2026-10-18 | Every move, like in the games | en | The original moves now also have their official name, description and real animation: Flamethrower is a stream of fire, Meteor Mash a punch, Bubble a spray of bubbles, Thunder a bolt from the sky... | 1 source |
| 2026-10-18 | Every move, like in the games | en | New animations: Swords Dance shows swords, Harden and Iron Defense a shield, Agility wind, Calm Mind psychic waves, Recover hearts; and elemental hits (Fire Punch, Thunder Fang, Ice Punch...) release their flame, spark or ice. | 1 source |
| 2026-10-18 | Clearer panel, compact on phones | en | Each move now shows its name under it. | 1 source |
| 2026-10-18 | Clearer panel, compact on phones | en | On phones the panel is smaller and the stats are folded: tap your Pokémon’s portrait to show or hide them. | 1 source |
| 2026-10-18 | Moves just like in the games | en | Every Pokémon’s moves now work and look like in the games: punches are fists, bites bite, slashes slash, Surf is a wave around you, Earthquake shakes the ground, Hyper Voice is sound waves, Hurricane a tornado, Sludge Bomb a blob of sludge, Hyper Beam a beam... | 1 source |
| 2026-10-18 | Moves just like in the games | en | Real effects: burn, poison, paralysis or freeze (slows), flinch (knocks back), multi-hit moves (Bullet Seed, Pin Missile...) and draining moves (Giga Drain, Drain Punch...) heal you a little. Each with its official description. | 1 source |
| 2026-10-18 | Codes, events and reports | en | Promo codes: redeem them in Settings › Account (we will post them on Discord and in announcements). | 1 source |
| 2026-10-18 | Codes, events and reports | en | Timed events (more XP, more shinies, more coins...), announcements and gifts for everyone: you will see them when you open the game and at the top of News. | 1 source |
| 2026-10-18 | Codes, events and reports | en | Report a bug from Settings › Account; and if the game crashes, the error reaches us automatically so we can fix it sooner. | 1 source |
| 2026-10-18 | Every Pokémon has its own 4 moves | en | Every Pokémon now has its own 4 moves, taken from the games (Charizard: Ember, Flare Blitz, Wing Attack and Inferno; Giratina: Shadow Sneak, Shadow Force, Draco Meteor and Aura Sphere...): no two sets of 4 are the same. You start with the first and the other 3 show up as level-up cards. You can see them in the Pokédex. | 1 source |
| 2026-10-18 | Every Pokémon has its own 4 moves | en | With the extra rift slot (or after forgetting one) you get moves of your types, like before. | 1 source |
| 2026-10-18 | Gacha: your collection | en | Each banner now shows how many of each rarity you already own (e.g. Legendary 1/3), and each tab shows how many you own from that generation. | 1 source |
| 2026-10-18 | Gentler difficulty curve | en | With moves going up to level 10 you power up more slowly, so enemies scale less over time: from 20% less HP early on to 40% less at the end, and a bit less damage late in the run. | 1 source |
| 2026-10-18 | Gentler difficulty curve | en | More experience: +16% from each defeated Pokémon, and high levels need less (20% less around level 50). | 1 source |
| 2026-10-18 | Crash report | en | If the game crashes and closes your run, it now shows the reason so we can fix it (send us a screenshot). | 1 source |
| 2026-10-18 | Inglés por defecto | en | The game starts in English if you have not picked a language; you can change it in Settings > Language (it is remembered). | 1 source |
| 2026-10-18 | Hueco extra y olvidar movimientos | en | A fifth move slot, locked at the start: beating a rift legendary has a very low chance (8%) of unlocking it for the rest of the run. | 1 source |
| 2026-10-18 | Hueco extra y olvidar movimientos | en | Rift legendaries can also give (15%) the option to forget an equipped move: when you return you pick which one to remove (or none); its slot is freed and it will not show up again that run. | 1 source |
| 2026-10-18 | Automatic attacks | en | Every move in your slots now fires on its own at the same time: no more picking the attack (goodbye 1-4, Q/E and tapping the icon). So it is not too much, damage is split among attacking slots (with 4, each does half: twice a single one in total); a bond counts as one slot. | 1 source |
| 2026-10-18 | Automatic attacks | en | Removed the move shortcuts from Upgrades: there is no slot to pick anymore. | 1 source |
| 2026-10-18 | Automatic attacks | en | Choice Band: +40% damage, but +25% cooldown (it used to stop you from switching moves). | 1 source |
| 2026-10-18 | Automatic attacks | en | Boost moves (Swords Dance, Harden, Agility, Aqua Ring...) give half as much: they are now always active. | 1 source |
| 2026-10-18 | Moves up to level 10 | en | Moves now level up to 10 (was 5): the usual big upgrades come at levels 3, 5, 7 and 9, with a small one on even levels (+10% damage; +15% duration for boosts). They evolve at level 10. | 1 source |
| 2026-10-18 | Moves up to level 10 | en | Bonds only fuse moves at level 10: if you do not have two yet, the bond is saved until you level them up. | 1 source |
| 2026-10-18 | Health bar on your Pokémon | en | Your Pokémon now has its health bar under its feet (green, yellow or red depending on what is left). | 1 source |
| 2026-10-18 | Health bar on your Pokémon | en | Run stats move under the panel, so the clock and the boss bar are back at the top center (on phones, where it does not fit, the boss bar goes to the bottom center). | 1 source |
| 2026-10-18 | Top panel with your stats | en | Next to the panel, your live run stats: damage, speed, defense, cooldown, regeneration, crit, pickup radius and experience. | 1 source |
| 2026-10-18 | Top panel with your stats | en | When you leave a rift you get 3 seconds of immunity and the Pokémon waiting on top of it get pushed away. | 1 source |
| 2026-10-18 | Top panel with your stats | en | The panel with your Pokémon, HP and moves moves from bottom center to top left; the clock, biome and boss bar sit in the free space and the weather goes under the panel. | 1 source |
| 2026-10-18 | Tougher bosses and less stutter | en | Bosses are much stronger: double HP, more damage, a bit faster, attack more often with more projectiles and enrage sooner (at 60%). Elites and rift legendaries also last longer and hit harder. | 1 source |
| 2026-10-18 | Tougher bosses and less stutter | en | Bosses and elites no longer have a health bar above them: the boss bar is only shown at the top. | 1 source |
| 2026-10-18 | Tougher bosses and less stutter | es | Tirones a partir del minuto 7: el juego guardaba los sprites de todos los Pokémon salidos hasta entonces y llenaba la memoria gráfica. Ahora sólo se quedan los que están en pantalla, se decodifican sin parar el juego y en cada momento salen como mucho los tres últimos grupos de enemigos. | 1 source |
| 2026-10-18 | Pasivas equilibradas y menos modo dios | en | Passiva personale anche per i Pokémon di rarità Leggendaria che non l’avevano: Dragonite, Tyranitar, Slaking, Salamence, Metagross, Garchomp, Hydreigon, Goodra, Kommo-o, Dragapult, Baxcalibur, Roaring Moon, Iron Valiant, Walking Wake, Iron Leaves e Archaludon. | 1 source |
| 2026-10-18 | Pasivas equilibradas y menos modo dios | en | The passive shows in the HUD: a pill with its charge that glows when it triggers, and its effects (waves, bolts, explosions) are much more visible. | 1 source |
| 2026-10-18 | Pasivas equilibradas y menos modo dios | en | The in-game bottom panel is smaller (25% less): you see more of the map. | 1 source |
| 2026-10-18 | Pasivas equilibradas y menos modo dios | en | Every legendary passive toned down (they were too strong), especially defense, HP, healing and life steal. | 1 source |
| 2026-10-18 | Pasivas equilibradas y menos modo dios | en | Less god mode: damage reduction now caps at 60% (was 80%); Coraza +4% (max 8 times), Síntesis +0.6/s (max 6), Vigor +15 (max 10), Sitrus Berry 30%, Leftovers 0.8%/s, Assault Vest 12%, Shell Bell halved, Harden and Aqua Ring weaker, melee protects less (−15%) and the HP, defense and regen upgrades give a bit less. | 1 source |
| 2026-10-18 | Campo de visión | en | Settings > Graphics: new field-of-view slider (80%–140%) to see more or less of the map around you. Sliders are now clearly visible on black. | 1 source |
| 2026-10-17 | HUD central y nuevas Mejoras | en | New in-run HUD: a black panel at the bottom centre with your Pokémon’s animated portrait, experience ring, level, name, HP, active move, the 4 slots and the item. | 1 source |
| 2026-10-17 | HUD central y nuevas Mejoras | en | Revamped Upgrades screen: your Pokémon big with its aura and passive, black cards with a medallion, a glowing level bar, affordable ones glow gold and a flash when you buy. | 1 source |
| 2026-10-17 | Legendary passives and balanced moves | en | Each of the 87 legendaries has its own passive (Ho-Oh’s rebirth, Zekrom’s lightning, Deoxys’s formes, Arceus’s Multitype...). It shows in the Pokédex and the menu, and is announced when a run starts. | 1 source |
| 2026-10-17 | Legendary passives and balanced moves | en | Moves rebalanced with real damage tests: the dominant ones go down (Heat Wave, Vine Whip, Flamethrower, Ember, Karate Chop...) and the weak ones go up (Gust, Leaf Storm, Ice Beam, Psybeam, Mud Shot, Hex...). | 1 source |
| 2026-10-17 | Legendary passives and balanced moves | en | Burn stacks up to 5 (was 8) and deals a bit less per stack: fire no longer wins on its own. | 1 source |
| 2026-10-17 | Combate con más impacto | en | New health bars: rounded frame, the lost part stays light for a moment and then drains, a flash on hit, gold with notches for bosses and orange for elites; normal enemies’ bars fade if you stop hitting them. | 1 source |
| 2026-10-17 | Combate con más impacto | es | Tu barra tiembla al recibir un golpe, brilla en verde al curarte y late en rojo por debajo del 25%. | 1 source |
| 2026-10-17 | Combate con más impacto | en | More satisfying hits: enemies squash when damaged, numbers bounce out in an arc, fallen enemies burst into sparks of their type and elites and bosses freeze the action for an instant. | 1 source |
| 2026-10-17 | Combate con más impacto | en | Weaker healers: they heal 5% (was 7%), each enemy gets at most one heal every 4 s even with several healers nearby, and healers heal each other for half. | 1 source |
| 2026-10-17 | Más suspense en el gacha | en | Cards are dealt one by one face down: they come out of where the ball opened, fly to their spot spinning and land on the table. | 1 source |
| 2026-10-17 | Más suspense en el gacha | en | More epic legendary card: before flipping it shakes harder and harder as golden light leaks through cracks; when it flips, a golden flash, screen shake, rays, shockwaves and sparks, then a spinning holographic frame, a rainbow sheen and a golden halo. | 1 source |
| 2026-10-17 | Más suspense en el gacha | en | Gacha cards stay face down and you flip them yourself by tapping (rare ones shake before flipping); «Flip all» reveals them at once. | 1 source |
| 2026-10-17 | Más suspense en el gacha | en | The summon is no longer automatic: each tap on the Poké Ball makes it shake (and maybe upgrade); after the last one it opens. Hold it and it first shakes, pulls in sparks and fills a ring. Also with Space or Enter, and «Skip» goes straight to the end. Cards flip in 3D with a flash of their colour and a shine. | 1 source |
| 2026-10-17 | Más suspense en el gacha | en | New gacha card background: no more spinning rays, now a soft aurora in the best rarity’s colour, blurred lights drifting up and a reflection under the cards. | 1 source |
| 2026-10-17 | Más suspense en el gacha | en | The ball rocks like when catching a Pokémon in the games (one side, the other, then settles, with the button lit) and no longer springs forward when it upgrades. | 1 source |
| 2026-10-17 | Más suspense en el gacha | en | New, smoother ball opening: the lid lifts on its hinge, light fans out, an energy orb rises pulling in spiralling sparks and bursts with shockwaves, spinning rays, floating sparks and a glitter shower. | 1 source |
| 2026-10-17 | Más suspense en el gacha | en | New 3D ball: lighting and shine, it rocks on its base like in the games, the button lights up on each shake, sparks orbit around it and it spins when it upgrades. | 1 source |
| 2026-10-17 | Más suspense en el gacha | en | When it becomes a Master Ball (legendary): the sky cracks in gold, a runic circle in the banner’s colour appears under the ball and lightning strikes it more and more. | 1 source |
| 2026-10-17 | Más suspense en el gacha | en | Summon with suspense: energy gathers in the centre, the ball appears, each shake is slower as the camera closes in, the ball cracks with light when it upgrades and trembles before opening; when it opens the rarity name appears (from Epic up). | 1 source |
| 2026-10-17 | Más suspense en el gacha | en | Cards come out face down and flip one by one; epics, legendaries and shinies shake and glow before flipping. Tap to flip them all. | 1 source |
| 2026-10-17 | Más suspense en el gacha | es | Cartas de subir de nivel más épicas: negras con el color del movimiento, medallón del icono, reflejo, entrada en abanico y título dorado; la evolución brilla en oro. | 1 source |
| 2026-10-17 | Nueva invocación del gacha | en | The slot machine makes way for a summon: a Poké Ball falls from the sky, shakes and can upgrade to Great, Ultra and Master Ball with each shake depending on your pull; when it opens, a pillar of light in the colour of the best rarity. Cards flip one by one. Tap to skip. | 1 source |
| 2026-10-17 | Nueva invocación del gacha | es | Todavía menos tickets: de los Pokémon derrotados, los jefes, la grieta, los cofres, Gholdengo, las misiones y los logros. | 1 source |
| 2026-10-17 | Epic gacha banners | en | Each banner is now a poster: the strongest legendary big in the centre, its giant silhouette glowing behind, the other two at the sides, the region’s name in the background, rising sparks and a colour of its own for each region. | 1 source |
| 2026-10-17 | Más difícil | en | From a minute and a half in, difficulty ramps up much faster: more enemies, tougher and hitting harder, elites from minute 4 and tougher bosses. You earn slightly less experience. | 1 source |
| 2026-10-17 | Más difícil | en | Gacha pull cards are centred again; removed the ring on the banner. | 1 source |
| 2026-10-17 | Más difícil | en | Another player’s profile is no longer cut off (the name sat under the header). | 1 source |
| 2026-10-17 | The Night of Judgment | en | New title screen: a starry night with Arceus’s giant silhouette and its golden wheel, a red-eyed horde closing in and your partner in the middle pushing it back. Press and a shockwave sweeps the horde away as you enter the game. | 1 source |
| 2026-10-17 | Più sfida a metà partita | en | Poison no longer melts bosses: it deals much less to bosses and a bit less to other enemies. | 1 source |
| 2026-10-17 | Più sfida a metà partita | en | Healer Pokémon show up again in every run. | 1 source |
| 2026-10-17 | Più sfida a metà partita | en | The start is still gentle, but from minute 2 enemies are more numerous, tougher and more dangerous, and elites arrive sooner: standing still is no longer enough. | 1 source |
| 2026-10-17 | Nuevo aspecto y equilibrio revisado | en | New interface look: redesigned panels, buttons, main menu, level-up cards, gacha, ranking and run summary, with a more readable font for longer text. | 1 source |
| 2026-10-17 | Nuevo aspecto y equilibrio revisado | en | Revamped HUD: green/yellow/red HP with a damage trail, level badge, circular cooldown sweep and a boss bar whose name is always readable. | 1 source |
| 2026-10-17 | Nuevo aspecto y equilibrio revisado | en | Balance rework: a much gentler start (fewer enemies and less damage early on) with difficulty rising steadily up to Arceus’s Judgment; fairer bosses and rifts, frailer runners, and buffed weak starter moves. | 1 source |
| 2026-10-17 | Nuevo aspecto y equilibrio revisado | en | Power now adds +10% damage per card (max 20) and Substitute deals less damage but fires faster. | 1 source |
| 2026-10-17 | Nuevo aspecto y equilibrio revisado | en | Bosses are no longer healed or shielded by support enemies. | 1 source |
| 2026-10-17 | Nuevo aspecto y equilibrio revisado | en | Several overlapping area attacks no longer all hit you at once. | 1 source |
| 2026-10-17 | Room chat and a higher camera | en | Upgrades: new «Reset» button next to the Pokémon. It removes all its upgrades and refunds 40% of the coins you spent on it. | 1 source |
| 2026-10-17 | Room chat and a higher camera | en | Room chat: talk with your friends in the room and during group runs (T or Enter on PC, chat button and quick phrases on mobile). It can be turned off in Settings > Controls. | 1 source |
| 2026-10-17 | Room chat and a higher camera | es | Los movimientos nuevos ya no se equipan solos: sigues con el que tenías y el nuevo brilla con la etiqueta «NUEVO» hasta que lo eliges. | 1 source |
| 2026-10-17 | Room chat and a higher camera | en | The camera is a bit higher: you see more of the map around you. | 1 source |
| 2026-10-17 | Room chat and a higher camera | en | UI fixes: «Sign in with Google» now fits on landscape phones; achievements no longer cover the run summary; tidier Missions, Friends, Ranking, Upgrades, Support and Pause screens. | 1 source |
| 2026-10-17 | Más seguro y mejor en el móvil | en | You can skip the personality test and pick your partner directly. | 1 source |
| 2026-10-17 | Más seguro y mejor en el móvil | en | The update notice now has an "Update now" button. | 1 source |
| 2026-10-17 | Más seguro y mejor en el móvil | en | Landscape phones: the sign-in screen, run end, gacha, test and Pokédex fit without scrolling, and nothing hides under the notch. | 1 source |
| 2026-10-17 | Más seguro y mejor en el móvil | en | Bigger, more readable HUD on phones and tablets, easier-to-tap buttons, and the secondary top buttons grouped under "⋯". | 1 source |
| 2026-10-17 | Más seguro y mejor en el móvil | en | Support move cards (Swords Dance, Agility…) only appear once you have 2 attacks, and learning one no longer switches you to it (you stopped attacking). | 1 source |
| 2026-10-17 | Más seguro y mejor en el móvil | en | The installed app works offline reliably and no longer keeps taking more space. If your system has "reduce motion" on, the game respects it. Tablets can play in portrait. | 1 source |
| 2026-10-17 | Más seguro y mejor en el móvil | en | Text fields accept spaces again and Tab moves between them. | 1 source |
| 2026-10-17 | Más seguro y mejor en el móvil | en | A pending item from one run no longer shows up for free in the next, and in co-op an item arriving while you pick a bond no longer freezes the run. | 1 source |
| 2026-10-17 | Más seguro y mejor en el móvil | en | Focus Sash no longer recharges while the game is paused. | 1 source |
| 2026-10-17 | Más seguro y mejor en el móvil | en | Fixed: projectiles staying alive after you fall, boss warnings frozen on the menu, altars and springs reactivating after travelling far, music playing in bursts, and a rift victory pulling items from the map. | 1 source |
| 2026-10-17 | Más seguro y mejor en el móvil | en | The leaderboard is more reliable: impossible times are rejected and odd names or data are shown as plain text. | 1 source |
| 2026-10-16 | The game, in Italian | en | The whole game is now available in Italian (menus, runs, moves, items, achievements and news), with the official move, item and type names. Change the language in Settings > Graphics. | 1 source |
| 2026-10-16 | The game, in Italian | en | The game is now called PokéLit and lives at pokelit.0d4y.cc, with its own accounts, cloud saves, leaderboard and co-op. | 1 source |
| 2026-10-16 | The game, in Italian | en | You can install it as an app on Android, iPhone and PC (Install button at the top or in Settings > Graphics): it opens full screen, edge to edge, and the HUD and menus avoid the notch. | 1 source |
| 2026-10-14 | Recover your account with Gmail | en | If you play with a name and password, you can link your Gmail: if you ever forget your password, sign in with Google and it is the same account. We offer it when you sign in. | 1 source |
| 2026-10-14 | Recover your account with Gmail | en | Mobile: you can now place the buttons wherever you want. In Settings > Controls > Place the buttons, drag the attacks (with the item), the pause button and the joystick, which can now also be fixed instead of appearing where you put your finger. | 1 source |
| 2026-10-14 | Recover your account with Gmail | en | The weekly and monthly leaderboards start from scratch, like the all-time one: now only runs with the Judgment of Arceus count, and all boards match each other. | 1 source |
| 2026-10-14 | Recover your account with Gmail | en | Important: the only official PokéSurvivor website is pokesurvivor.com. The game is and always will be free: if any other website asks you to pay (for tickets, coins or anything else), it isn’t us. You will also see this when signing in and in the Legal notice. | 1 source |
| 2026-10-14 | Recover your account with Gmail | en | The game’s code moves to a non-commercial license (PolyForm Noncommercial 1.0.0): you can still study and modify it, but nobody may charge for it. | 1 source |
| 2026-10-14 | Recover your account with Gmail | en | Co-op: the game no longer freezes with each player waiting for the other to choose. An item and the level-up cards no longer cover each other, and if the connection drops a message it fixes itself. | 1 source |
| 2026-10-14 | Recover your account with Gmail | en | Co-op: after coming back from a rift, players who are not the host can see every enemy again (some used to be invisible, with only their attacks showing). | 1 source |
| 2026-10-14 | Recover your account with Gmail | en | Friends: if your phone or computer has the wrong time (or time zone), your friends no longer always show as offline and their invitations reach you. | 1 source |
| 2026-10-14 | Recover your account with Gmail | en | Playing on two devices (PC and phone) no longer loses coins or tickets: before, if one had the game open with old data and saved, it erased what you earned on the other. Now both are added up. And when you come back to the game after a while away, it brings in what you got on the other device (Pokémon, shinies...) without reloading. | 1 source |
| 2026-10-14 | Recover your account with Gmail | en | Big in-game announcements (a nearby Gholdengo, a swarm...) are always centered now. | 1 source |
| 2026-10-13 | The Judgment of Arceus | en | The Judgment of Arceus: at minute 30, Arceus descends from the sky and takes you to the Ruins of Judgment. It is invincible, chases you faster and faster and casts pillars of light, beams and shockwaves; if it touches you, you lose almost half your HP. Every 5 seconds a legendary joins, each with twice the HP and damage of the previous one. How long can you last? | 1 source |
| 2026-10-13 | The Judgment of Arceus | en | Three new achievements: The Judgment (reach minute 30), Before the Creator (survive 1 minute against Arceus) and Divine challenge (defeat 3 legendaries against Arceus in a single run). | 1 source |
| 2026-10-13 | The Judgment of Arceus | en | New music for the fight against Arceus. | 1 source |
| 2026-10-13 | The Judgment of Arceus | en | A button to report suspicious records on the leaderboard (the little flag on each row). | 1 source |
| 2026-10-13 | The Judgment of Arceus | en | The all-time leaderboard starts from scratch: now that runs end against Arceus, older records could no longer be reached. The daily, weekly and monthly boards are unchanged. | 1 source |
| 2026-10-13 | The Judgment of Arceus | en | Rifts no longer open from minute 28 on, so the Judgment does not catch you inside one. | 1 source |
| 2026-10-13 | The Judgment of Arceus | en | Leaderboard protected against cheating: the server checks that every record was really played. You never lose anything you earn by playing. | 1 source |
| 2026-10-13 | The Judgment of Arceus | es | Se han quitado del ranking las marcas de más de 35 minutos: con la Sentencia de Arceus ya no son posibles. | 1 source |
| 2026-10-13 | The Judgment of Arceus | en | Gacha pulls, new Pokémon and rewards are saved to the cloud right away. If you opened the game on another device or browser and something was missing, open it again where you got it: it comes back on its own. | 1 source |
| 2026-10-12 | Overtime and less random rifts | en | Overtime: from minute 60 on, wild Pokémon keep getting stronger (more HP and more damage), faster and faster. Before, with maxed upgrades, some runs never ended; now the best ones will last about an hour and a half. | 1 source |
| 2026-10-12 | Overtime and less random rifts | en | The game now updates itself when a new version is out: within 5 seconds if you are in the menu, or after your run if you are playing (without losing anything). | 1 source |
| 2026-10-12 | Overtime and less random rifts | en | A "What's new" button (this window) with every change to the game. | 1 source |
| 2026-10-12 | Overtime and less random rifts | es | Números más fáciles de leer: el 2, el 5 y el 8 ya no se confunden. | 1 source |
| 2026-10-12 | Overtime and less random rifts | es | Elige la versión normal o shiny de tu compañero desde el menú principal, debajo de él. | 1 source |
| 2026-10-12 | Overtime and less random rifts | en | New upgrades for each Pokémon: Critical Hit (+3% critical chance per level, crits deal x1.5 damage), Card reroll (+1 level-up card reroll per run) and Ban (block moves so they never show up in your cards; pick them in Upgrades). | 1 source |
| 2026-10-12 | Overtime and less random rifts | en | Move shortcuts (in Upgrades, for each Pokémon): choose which move always goes in each slot, for example Confusion always on 1, for muscle memory. | 1 source |
| 2026-10-12 | Overtime and less random rifts | es | Avalancha hace menos daño (21 en vez de 26): derrotaba casi el doble que la media de los movimientos. | 1 source |
| 2026-10-12 | Overtime and less random rifts | en | Level-up card rerolls are no longer earned by defeating bosses: you get 1 free per run and can buy more in Upgrades. | 1 source |
| 2026-10-12 | Overtime and less random rifts | en | Rift legendaries no longer always drop x10 tickets: they drop one half of the time (they used to always drop 2, which was too many). | 1 source |
| 2026-10-12 | Overtime and less random rifts | en | Co-op: if your networks cannot connect to each other, the room says so and keeps retrying, instead of playing laggy through a slow server. | 1 source |
| 2026-10-12 | Overtime and less random rifts | en | We moved to new servers so the game can stay free: you may need to sign in again (with the same account and password, or with Google). Your save and your Pokémon are unchanged. | 1 source |
| 2026-10-12 | Overtime and less random rifts | en | Gacha: shinies no longer come out as duplicates. If you roll one you already have, you get another of the same rarity that you are missing. | 1 source |
| 2026-10-12 | Overtime and less random rifts | en | Less random rifts: every time one does not show up, the next one is more likely (at most 2.5 minutes without a rift). | 1 source |
| 2026-10-12 | Overtime and less random rifts | es | Los legendarios que aún no has vencido salen 4 veces más en las grietas. | 1 source |
| 2026-10-12 | Overtime and less random rifts | en | Healers heal more the harder you hit, but with diminishing returns and a cap (2.5x at most). | 1 source |
| 2026-10-12 | Overtime and less random rifts | en | Stronger melee attacks: while one is active you take 25% less damage, and they reach 25% further and deal 20% more damage. | 1 source |
| 2026-10-12 | Overtime and less random rifts | en | Co-op: choosing which held item to keep now pauses the run for everyone (it used to keep going and you got hit while choosing). | 1 source |
| 2026-10-12 | Overtime and less random rifts | en | Co-op: while someone is choosing a fusion, the run pauses for everyone. | 1 source |
| 2026-10-12 | Overtime and less random rifts | en | Co-op: if the host switches tabs or their game stalls, the run pauses for everyone until they are back. | 1 source |
| 2026-10-12 | Overtime and less random rifts | en | Runs shorter than 1 minute no longer count for the leaderboard. | 1 source |
| 2026-10-12 | Overtime and less random rifts | en | Removed broken records from the leaderboard caused by the minute 84 bug (the clock kept running while the game was frozen) and a few impossible ones. If you had one, your next run counts again. | 1 source |
| 2026-10-12 | Overtime and less random rifts | en | iPhone (Safari and Chrome): sometimes you could not switch moves by tapping the icons, especially with your other finger on the joystick. Buttons also sit above the home bar now. | 1 source |
| 2026-10-12 | Overtime and less random rifts | en | In runs longer than 84 minutes the screen went black, the game froze or you kept levelling up forever. Now you can play for as long as you survive. | 1 source |
| 2026-10-12 | Overtime and less random rifts | en | If the game ever crashes, the run ends by itself and is saved (time, defeated, records and leaderboard) instead of being lost. | 1 source |
| 2026-10-12 | Overtime and less random rifts | en | Very long runs were sometimes flagged as cheating and did not count for the leaderboard. | 1 source |
| 2026-10-12 | Overtime and less random rifts | en | Co-op: if the host switched tabs, enemies stood still and everyone else got a free advantage. | 1 source |
| 2026-10-12 | Overtime and less random rifts | en | iPhone: fullscreen sometimes did not show up. Now the button explains how to get it (Share and "Add to Home Screen"). | 1 source |
| 2026-10-11 | Vínculos | en | Bonds: defeating a legendary lets you fuse moves that fire at the same time from a single slot (up to 4). | 1 source |
| 2026-10-11 | Vínculos | en | A button to reroll the level-up cards. | 1 source |
| 2026-10-11 | Vínculos | en | More rifts. | 1 source |
| 2026-10-11 | Vínculos | en | Weaker psychic moves and healers. | 1 source |
| 2026-10-11 | Vínculos | en | Level-up card upgrades (speed, cooldown, experience, magnet, armor and power) can only be taken a limited number of times. | 1 source |
| 2026-10-11 | Vínculos | en | On mobile, the Pokémon details show alongside; logging in is faster and the x10 gacha can be closed. | 1 source |
| 2026-10-11 | Vínculos | en | Black screen in runs longer than an hour because image memory filled up. | 1 source |
| 2026-10-11 | Vínculos | en | Tickets were lost if the tab closed before the run ended: now they are saved as soon as you pick them up. | 1 source |
| 2026-10-11 | Vínculos | en | An upgrade bought right after saving was charged but not applied. | 1 source |
| 2026-10-11 | Vínculos | en | The game froze forever if something went wrong mid-run. | 1 source |
| 2026-10-10 | Più sfida | es | Jefes y legendarios con 4 ataques avisados que se enfurecen a media vida. | 1 source |
| 2026-10-10 | Più sfida | en | 12 new moves and 8 new ways to attack: boomerang, chain, mines, meteors, turret, dash, trail and spray. | 1 source |
| 2026-10-10 | Più sfida | en | Mid-run events (single-type hordes, golden hour, lost Pokémon) and Meowth and Gholdengo running away loaded with coins. | 1 source |
| 2026-10-10 | Più sfida | es | Estatuas para los Pokémon grandes. | 1 source |
| 2026-10-10 | Più sfida | en | Harder: fewer but tougher enemies. | 1 source |
| 2026-10-10 | Più sfida | en | Levelling up is slower, tickets are rarer and bosses drop a x10 ticket one time in three. | 1 source |
| 2026-10-10 | Più sfida | en | Faster loading. | 1 source |
| 2026-10-10 | Più sfida | es | Los enemigos rezagados desaparecían delante de ti: ahora sólo fuera de la vista. | 1 source |
| 2026-10-10 | Più sfida | en | Menus and screens overlapped the top bar. | 1 source |
| 2026-10-09 | Mobile and English | en | Play on phones and tablets with a touch joystick, and install it as an app. | 1 source |
| 2026-10-09 | Mobile and English | en | The game in English and Spanish. | 1 source |
| 2026-10-09 | Mobile and English | en | Settings screen with automatic graphics quality. | 1 source |
| 2026-10-09 | Mobile and English | es | Menos enemigos en pantalla pero más fuertes. | 1 source |
| 2026-10-09 | Mobile and English | en | Giga Drain becomes Grass Knot (no more healing). | 1 source |
| 2026-10-08 | Missions, rifts and co-op | en | Daily and weekly missions, achievements with medals and titles, and a public profile. | 1 source |
| 2026-10-08 | Missions, rifts and co-op | en | Held items, move evolutions and enemies that heal, shield, summon or explode. | 1 source |
| 2026-10-08 | Missions, rifts and co-op | en | Rifts leading to 18 legendary arenas, one per type, and weather that changes the fight. | 1 source |
| 2026-10-08 | Missions, rifts and co-op | en | Co-op with your friends list and leaderboards. | 1 source |
| 2026-10-08 | Missions, rifts and co-op | en | Upgrades for each Pokémon, a slot-machine ticket gacha and a type chart. | 1 source |
| 2026-10-08 | Missions, rifts and co-op | en | Camera further out and enemies that walk around obstacles. | 1 source |
| 2026-10-07 | First version | en | First public version of PokéSurvivor. | 1 source |


Questions
Why are there two lists?
The official /news/ page has 11 posts, dated 8 Oct 2026 through 14 Oct 2026. The game’s own changelog has 323 entries and the newest ones are 3 Nov 2026. Quoting only the site would hide three weeks of fixes.
Are the Spanish lines translated here?
No. If the public text has no English sentence, the row shows the original language and says so. I do not machine-translate a patch note.
Keep reading
- Guide — rules that the notes assume you know
- Play — the iPhone home-screen fix is a 3 Nov line
- Achievements — 127 in an old post, 141 on the page
Sources
- PokéLit news — checked 2026-11-04
- Public game text containing the changelog — checked 2026-11-04
Method: compare public pages, published game data and cited videos. Pages from one publisher count as one source; table status distinguishes official data from editorial interpretation.
Last checked: 2026-11-04.