PokéLit moves and the type chart
Sixty-four moves
Moves fire automatically. You hold up to four. A level-up card can teach a new one, raise one you have, or upgrade the partner. The table lists the type, the kind (there are 15 kinds on the official page), the effect line, the max level, what it evolves into, and the upgrade card that evolution wants.
Tackle, for example, is a normal melee move that rams the foe in front of you, max level 5, evolving into Take Down with Vigor for ×1.9 damage, more range, and a full circle of hits. That effect line is official text. It is not a tier.
Types
The chart anchor below is the 18 by 18 table. A 1.0 cell is neutral. Strong hits are 1.6, resists are 0.6, and the steep resist is 0.3. Stacked multipliers stop at 2.4. I did not redraw this from the main-series games; the official PokéLit chart is the source, and a few cells (Normal into Rock and Steel at 0.6, Normal into Ghost at 0.3) are not the table some players remember from the cartridge games. I keep PokéLit’s numbers.
Bond fusions
The official guide describes a bond as fusing two moves into one slot. That differs from a gold evolution card, which upgrades a max-level move after you obtain its required upgrade. A fusion can therefore free room within the four-move limit.
Legendary victories grant a bond, according to the official legendaries page. The public pages do not map a named fusion recipe to each legendary, so the table lists published move evolutions and their requirements rather than assigning invented bond recipes.
Type
Kind
64 rows
| Tackle | normal | Melee | Rams the foe in front of you. | 5 | Take Down | with Vigor | 1 publisher · official data |
| Quick Attack | normal | Dash | You dash at the enemy like lightning and hit everything on the way. Very fast: strikes first, short cooldown. | 5 | Extreme Speed | with Sprint | 1 publisher · official data |
| Swords Dance | normal | Buff | Deals no damage: builds ATTACK while active. | 5 | — | — | 1 publisher · official data |
| Agility | normal | Buff | Deals no damage: builds SPEED while active. | 5 | — | — | 1 publisher · official data |
| Harden | normal | Buff | Deals no damage: builds DEFENSE while active. | 5 | — | — | 1 publisher · official data |
| Body Slam | normal | Melee | You jump and land with a shockwave around you. May paralyze (30%): the foe freezes in place and slows. | 5 | Giga Impact | with Power | 1 publisher · official data |
| Hyper Voice | normal | Burst | A sound wave that spreads in every direction. | 5 | Uproar | with Reflexes | 1 publisher · official data |
| Substitute | normal | Turret | A decoy that stays behind shooting for you. | 5 | Double Team | with Armor | 1 publisher · official data |
| Ember | fire | Projectile | Bursts out fast, then slows down. A fireball at the nearest enemy. | 5 | Fire Blast | with Power | 1 publisher · official data |
| Flamethrower | fire | Spray | Bursts out fast, then slows down. A short fan of flames that burns. | 5 | Overheat | with Reflexes | 1 publisher · official data |
| Fire Spin | fire | Orbit | Flames that spin around you. Constant defense. Traps: the foe is slowed and takes damage for 3 s. | 5 | Sacred Fire | with Synthesis | 1 publisher · official data |
| Heat Wave | fire | Burst | Explodes in flames in every direction. Pushes foes back. | 5 | Eruption | with Vigor | 1 publisher · official data |
| Will-O-Wisp | fire | Turret | Flies in a curve. Leaves a floating flame that fires on its own and burns. | 5 | Inferno | with Reflexes | 1 publisher · official data |
| Flame Wheel | fire | Trail | You run wrapped in fire, leaving a trail of flames. | 5 | Flare Blitz | with Sprint | 1 publisher · official data |
| Water Gun | water | Projectile | Arcs through the air and splashes around where it lands. A piercing jet. Reliable at any range. | 5 | Scald | with Power | 1 publisher · official data |
| Bubble | water | Burst | Bursts out fast, then slows down. A fan of bubbles that slows whatever they touch. | 5 | Surf | with Sprint | 1 publisher · official data |
| Hydro Pump | water | Beam | A slow but devastating water blast. | 5 | Hydro Cannon | with Power | 1 publisher · official data |
| Aqua Ring | water | Buff | Deals no damage: builds health REGENERATION. | 5 | — | — | 1 publisher · official data |
| Bubble Beam | water | Spray | Bursts out fast, then slows down. A short fan of bubbles that slows. | 5 | Aqua Tail | with Power | 1 publisher · official data |
| Vine Whip | grass | Melee | A long lash in front of you. | 5 | Power Whip | with Power | 1 publisher · official data |
| Razor Leaf | grass | Boomerang | Two leaves that fly out and back, cutting both ways. High critical-hit ratio. | 5 | Leaf Storm | with Reflexes | 1 publisher · official data |
| Petal Blizzard | grass | Orbit | A cyclone of leaves spins widely around you. Very strong, but your Attack drops for a moment. | 5 | Petal Dance | with Synthesis | 1 publisher · official data |
| Grass Knot | grass | Aura | Roots that snare and pound everything near you. Life steal: 5% of the damage it deals heals you (all life steal together, at most 1.2% of your max HP a second). | 5 | Frenzy Plant | with Vigor | 1 publisher · official data |
| Thunder Shock | electric | Projectile | A lightning-fast bolt that pierces several enemies. May paralyze (10%): the foe freezes in place and slows. | 5 | Thunder | with Power | 1 publisher · official data |
| Discharge | electric | Aura | A permanent electric field around you. May paralyze (30%): the foe freezes in place and slows. | 5 | Electric Terrain | with Armor | 1 publisher · official data |
| Thunderbolt | electric | Chain | A bolt that jumps from one enemy to the next. May paralyze (10%): the foe freezes in place and slows. | 5 | Zap Cannon | with Reflexes | 1 publisher · official data |
| Ice Beam | ice | Beam | An icy beam that almost freezes foes solid. May freeze (10%): the foe is stuck for a while. | 5 | Blizzard | with Power | 1 publisher · official data |
| Powder Snow | ice | Aura | A blizzard around you that slows foes. May freeze (10%): the foe is stuck for a while. | 5 | Icy Wind | with Sprint | 1 publisher · official data |
| Hail | ice | Meteors | Hailstones fall on enemies and slow them. | 5 | Avalanche | with Reflexes | 1 publisher · official data |
| Karate Chop | fighting | Melee | A downward chop on the foe. High critical-hit ratio. | 5 | Close Combat | with Power | 1 publisher · official data |
| Aura Sphere | fighting | Projectile | Bursts out fast, then slows down. An energy sphere that never misses. Explodes on impact. Never misses: homes in on the foe. | 5 | Focus Blast | with Reflexes | 1 publisher · official data |
| Sludge | poison | Projectile | Arcs through the air and splashes around where it lands. Toxic sludge that poisons on impact. | 5 | Sludge Bomb | with Power | 1 publisher · official data |
| Poison Sting | poison | Projectile | A quick poisonous sting. | 5 | Poison Jab | with Sprint | 1 publisher · official data |
| Toxic | poison | Trail | You leave pools of poison that badly poison whoever steps on them. | 5 | Poison Gas | with Synthesis | 1 publisher · official data |
| Toxic Spikes | poison | Mines | Poison spikes that badly poison when they burst. | 5 | Gunk Shot | with Synthesis | 1 publisher · official data |
| Mud Shot | ground | Burst | Bursts out fast, then slows down. Splashes mud around and slows foes. | 5 | Earth Power | with Power | 1 publisher · official data |
| Bulldoze | ground | Aura | Shakes the ground: damages and slows everything nearby. | 5 | Earthquake | with Power | 1 publisher · official data |
| Bonemerang | ground | Boomerang | A bone that flies out and back, hitting hard. Hits 2 times in a row. | 5 | Bone Rush | with Power | 1 publisher · official data |
| Spikes | ground | Mines | Scatters spikes that burst when stepped on. | 5 | Fissure | with Power | 1 publisher · official data |
| Gust | flying | Orbit | Whirlwinds that escort you. Pushes foes back. | 5 | Hurricane | with Sprint | 1 publisher · official data |
| Wing Attack | flying | Melee | A wide wing strike in front of you. | 5 | Brave Bird | with Power | 1 publisher · official data |
| Aerial Ace | flying | Dash | You dive and slash everything you pass through. | 5 | Acrobatics | with Sprint | 1 publisher · official data |
| Confusion | psychic | Projectile | A wave that homes in on its target. May confuse (10%): the foe wanders aimlessly. | 5 | Psyshock | with Reflexes | 1 publisher · official data |
| Psybeam | psychic | Beam | A wide, heavy-hitting psychic beam. May confuse (10%): the foe wanders aimlessly. | 5 | Future Sight | with Power | 1 publisher · official data |
| Psychic | psychic | Burst | A radial mental burst that seeks enemies. May lower Defense (10%): the foe takes +25% damage. | 5 | Expanding Force | with Magnet | 1 publisher · official data |
| Psycho Cut | psychic | Boomerang | Psychic blades that come back to you. High critical-hit ratio. | 5 | Psychic Fangs | with Reflexes | 1 publisher · official data |
| Bug Bite | bug | Melee | Bites the foe in front of you. Sometimes drops coins. | 5 | X-Scissor | with Power | 1 publisher · official data |
| String Shot | bug | Mines | Leaves webs on the ground that trap and greatly slow whoever steps on them. | 5 | Sticky Web | with Reflexes | 1 publisher · official data |
| Bug Buzz | bug | Aura | A constant vibration that pounds everything nearby. May lower Defense (10%): the foe takes +25% damage. | 5 | Swarm | with Synthesis | 1 publisher · official data |
| Rock Throw | rock | Projectile | Arcs through the air and splashes around where it lands. A heavy boulder that pushes the enemy back. | 5 | Stone Edge | with Power | 1 publisher · official data |
| Rock Slide | rock | Meteors | Rocks fall from the sky onto nearby enemies. May make the foe flinch (30%): it stops for a moment. | 5 | Stealth Rock | with Reflexes | 1 publisher · official data |
| Lick | ghost | Melee | A long, narrow lick. Slows. May paralyze (30%): the foe freezes in place and slows. | 5 | Shadow Punch | with Power | 1 publisher · official data |
| Shadow Ball | ghost | Projectile | Bursts out fast, then slows down. A shadowy orb that pierces several foes. May lower Defense (20%): the foe takes +25% damage. Explodes on impact. | 5 | Phantom Force | with Reflexes | 1 publisher · official data |
| Hex | ghost | Chain | A curse that jumps between enemies. Much more damage if they are burned, poisoned or slowed. Double damage to foes with a status. | 5 | Poltergeist | with Magnet | 1 publisher · official data |
| Dragon Rage | dragon | Beam | Draconic flames in a straight line. Fixed damage: ignores types. | 5 | Draco Meteor | with Power | 1 publisher · official data |
| Dragon Dance | dragon | Buff | Deals no damage: builds ATTACK faster than Swords Dance. | 5 | — | — | 1 publisher · official data |
| Bite | dark | Melee | Bites the foe in front of you. May make the foe flinch (30%): it stops for a moment. | 5 | Crunch | with Power | 1 publisher · official data |
| Dark Pulse | dark | Burst | A wave of dark energy in every direction. May make the foe flinch (20%): it stops for a moment. | 5 | Snarl | with Sprint | 1 publisher · official data |
| Night Shade | dark | Aura | A shadow surrounds you and consumes what is near. Fixed damage based on your level: ignores types. | 5 | Nightmare | with Synthesis | 1 publisher · official data |
| Metal Claw | steel | Melee | A wide slash in front of you. May raise your Attack (10%). | 5 | Iron Head | with Power | 1 publisher · official data |
| Flash Cannon | steel | Beam | A piercing beam of metallic light. May lower Defense (10%): the foe takes +25% damage. | 5 | Steel Beam | with Armor | 1 publisher · official data |
| Meteor Mash | steel | Meteors | Two steel meteors that crush where they land. May raise your Attack (20%). | 5 | Magnet Bomb | with Power | 1 publisher · official data |
| Fairy Wind | fairy | Burst | A magical breeze in every direction. Pushes foes back. | 5 | Moonblast | with Power | 1 publisher · official data |
| Dazzling Gleam | fairy | Aura | A flash of light all around you. | 5 | Misty Terrain | with Synthesis | 1 publisher · official data |
Type chart
| Atk \ Def | Normal | Fire | Water | Grass | Electric | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0.6 | 0.3 | 1 | 1 | 0.6 | 1 |
| Fire | 1 | 0.6 | 0.6 | 1.6 | 1 | 1.6 | 1 | 1 | 1 | 1 | 1 | 1.6 | 0.6 | 1 | 0.6 | 1 | 1.6 | 1 |
| Water | 1 | 1.6 | 0.6 | 0.6 | 1 | 1 | 1 | 1 | 1.6 | 1 | 1 | 1 | 1.6 | 1 | 0.6 | 1 | 1 | 1 |
| Grass | 1 | 0.6 | 1.6 | 0.6 | 1 | 1 | 1 | 0.6 | 1.6 | 0.6 | 1 | 0.6 | 1.6 | 1 | 0.6 | 1 | 0.6 | 1 |
| Electric | 1 | 1 | 1.6 | 0.6 | 0.6 | 1 | 1 | 1 | 0.3 | 1.6 | 1 | 1 | 1 | 1 | 0.6 | 1 | 1 | 1 |
| Ice | 1 | 0.6 | 0.6 | 1.6 | 1 | 0.6 | 1 | 1 | 1.6 | 1.6 | 1 | 1 | 1 | 1 | 1.6 | 1 | 0.6 | 1 |
| Fighting | 1.6 | 1 | 1 | 1 | 1 | 1.6 | 1 | 0.6 | 1 | 0.6 | 0.6 | 0.6 | 1.6 | 0.3 | 1 | 1.6 | 1.6 | 0.6 |
| Poison | 1 | 1 | 1 | 1.6 | 1 | 1 | 1 | 0.6 | 0.6 | 1 | 1 | 1 | 0.6 | 0.6 | 1 | 1 | 0.3 | 1.6 |
| Ground | 1 | 1.6 | 1 | 0.6 | 1.6 | 1 | 1 | 1.6 | 1 | 0.3 | 1 | 0.6 | 1.6 | 1 | 1 | 1 | 1.6 | 1 |
| Flying | 1 | 1 | 1 | 1.6 | 0.6 | 1 | 1.6 | 1 | 1 | 1 | 1 | 1.6 | 0.6 | 1 | 1 | 1 | 0.6 | 1 |
| Psychic | 1 | 1 | 1 | 1 | 1 | 1 | 1.6 | 1.6 | 1 | 1 | 0.6 | 1 | 1 | 1 | 1 | 0.3 | 0.6 | 1 |
| Bug | 1 | 0.6 | 1 | 1.6 | 1 | 1 | 0.6 | 0.6 | 1 | 0.6 | 1.6 | 1 | 1 | 0.6 | 1 | 1.6 | 0.6 | 0.6 |
| Rock | 1 | 1.6 | 1 | 1 | 1 | 1.6 | 0.6 | 1 | 0.6 | 1.6 | 1 | 1.6 | 1 | 1 | 1 | 1 | 0.6 | 1 |
| Ghost | 0.3 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1.6 | 1 | 1 | 1.6 | 1 | 0.6 | 1 | 1 |
| Dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1.6 | 1 | 0.6 | 0.3 |
| Dark | 1 | 1 | 1 | 1 | 1 | 1 | 0.6 | 1 | 1 | 1 | 1.6 | 1 | 1 | 1.6 | 1 | 0.6 | 1 | 0.6 |
| Steel | 1 | 0.6 | 0.6 | 1 | 0.6 | 1.6 | 1 | 1 | 1 | 1 | 1 | 1 | 1.6 | 1 | 1 | 1 | 0.6 | 1.6 |
| Fairy | 1 | 0.6 | 1 | 1 | 1 | 1 | 1.6 | 0.6 | 1 | 1 | 1 | 1 | 1 | 1 | 1.6 | 1.6 | 0.6 | 1 |


Questions
How does a move evolve?
A move can reach level 5. At max level, the matching upgrade card turns it into the gold evolution. Fifty-nine of the sixty-four moves list an evolution.
What are the type multipliers?
The official chart uses ×1.6, ×0.6, and ×0.3, and it caps a product at ×2.4. Weather types named on the chart are rain, sun, sand, snow, and fog.
Keep reading
Sources
- PokéLit moves — checked 2026-11-04
- PokéLit type chart — checked 2026-11-04
- PokéLit guide — checked 2026-11-04
Method: compare public pages, published game data and cited videos. Pages from one publisher count as one source; table status distinguishes official data from editorial interpretation.
Last checked: 2026-11-04.